I'm trying to write multithreaded client server chat application in java. I just want to create two threads, send from every thread some numbers, and get the same numbers from server. But something is going wrong. Client sends numbers just from one thread and Server returns not all numbers
Here is client code
import java.io.*;
import java.net.*;
public class Client implements Runnable{
private Socket clientSocket = null;
private DataInputStream input = null;
private PrintStream output = null;
private DataInputStream inputLine = null;
private int id;
public Client(int id){
this.id = id;
}
public static void main(String[] args) throws IOException, InterruptedException {
System.out.println("The client started. Type any text. To quit it type 'Ok'.");
Client a = new Client(1);
Thread one = new Thread(a);
Client b = new Client(2);
Thread two = new Thread(b);
one.start();
two.start();
one.join();
two.join();
}
public void run() {
System.out.println("hi from thread" + id);
try {
clientSocket = new Socket("localhost", 4444);
output = new PrintStream(clientSocket.getOutputStream());
input = new DataInputStream(clientSocket.getInputStream());
inputLine = new DataInputStream(new BufferedInputStream(System.in));
}
catch( IOException e){
System.out.println(e);
}
String responseLine;
try{
for(int i = 0; i < 10; i++){
output.println( id + " " + i);
System.out.println("sended:" + id + " " + i);
responseLine = input.readLine();
System.out.println("received: " + responseLine);
}
}
catch (IOException e) {
System.out.println(e);
}
}
}
And server code
import java.io.*;
import java.net.*;
public class Server implements Runnable{
private static ServerSocket MyService = null;
private DataInputStream input = null;
private PrintStream output = null;
private String line;
private static Socket serviceSocket = null;
public static void main(String[] args) throws IOException {
try{
MyService = new ServerSocket(4444);
if(args.length > 0){
MyService = new ServerSocket(Integer.parseInt(args[0]));
}
}
catch( IOException e){
System.out.println("Couldn't linputten to port " + (args.length > 0 ? Integer.parseInt(args[0]) : 4444));
}
System.out.println("The server started. To stop it press <CTRL><C>.");
while(true){
try {
serviceSocket = MyService.accept();
new Thread(new Server()).start();
System.out.println("CREATED");
}
catch (IOException e) {
System.out.println("can't accept");
}
}
}
public void run(){
try {
input = new DataInputStream(serviceSocket.getInputStream());
output = new PrintStream(serviceSocket.getOutputStream());
while (true) {
line = input.readLine();
System.out.println("from client:" + line+"\n");
output.println("From server: " + line+"\n");
}
}
catch(IOException e) {
System.out.println(e);
}
}
}
Every new client should be on seperate Thread
on server side, you are assigning a new
Socket
to your serviceSocket
and by that you basically ignore previously connected clients.
You start a new Server
instead of starting a Thread
for the client that just connected. You should create a new Socket
for every client that is connected and run it on a new Thread
not start a new Server
after a client was connected.
UPDATE
Here is an example of a basic multiple client server:
The server code consists of a few classes:
// Server.java
public class Server {
private ServerSocket socket;
private ConnectionListener connectionListener;
// temp
private List<Client> clientList = new ArrayList<Client>();
// temp end
public Server(int port) {
try {
socket = new ServerSocket(port);
} catch (IOException e) {
e.printStackTrace();
}
connectionListener = new ConnectionListener(this);
}
public void start() throws IOException {
connectionListener.start();
// temp will move to a Thread later
BufferedReader stdIn = new BufferedReader(new InputStreamReader(System.in));
String input;
while (((input = stdIn.readLine()) != null) && connectionListener.isAlive()) {
if (input.equalsIgnoreCase("exit")) {
break;
} else {
for (int i = 0; i < input.length(); i++)
System.out.print("\b");
System.out.println("Admin: " + input);
for (Client c : clientList) {
c.send("Admin: " + input);
}
}
}
stop();
// temp end
}
public void stop() {
connectionListener.stop();
for (Client c : clientList) {
c.closeSession();
}
System.out.println("Server terminated!");
}
public synchronized void addConnection(Connection connection) {
Client c = new Client(connection, clientList);
clientList.add(c);
c.startSession();
System.out.println("Client connected");
}
public ServerSocket getSocket() {
return socket;
}
public static void main(String[] args) throws IOException {
int port;
if (args.length > 0)
port = Integer.parseInt(args[0]);
else
port = 4444;
Server s = new Server(port);
s.start();
}
}
// ConnectionListener.java
public class ConnectionListener implements Runnable {
private Server server;
private ServerSocket socket;
private boolean running;
private Thread t;
public ConnectionListener(Server server) {
this.server = server;
this.socket = server.getSocket();
running = false;
}
public synchronized void start() {
if (running)
return;
running = true;
t = new Thread(this);
t.start();
}
public synchronized void stop() {
if (!running)
return;
System.out.print("Terminating connection listener on:" + socket.getLocalSocketAddress() + "...");
running = false;
try {
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
try {
t.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("TERMINATED!");
}
@Override
public void run() {
System.out.println("Listening for connections on: " + socket.getLocalSocketAddress());
try {
while (running) {
Socket request = socket.accept();
Connection connection = new Connection(request);
server.addConnection(connection);
}
} catch (IOException e) {
//e.printStackTrace();
}
}
public boolean isAlive() {
return running;
}
}
// Connection.java
public class Connection {
private Socket socket;
private BufferedReader in;
private BufferedWriter out;
private boolean alive;
public Connection(Socket socket) {
this.socket = socket;
try {
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
out = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));
} catch (IOException e) {
e.printStackTrace();
}
alive = true;
}
public String read() {
try {
if (in.ready()) {
return in.readLine();
}
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
public void write(String data) {
try {
out.write(data);
} catch (IOException e) {
e.printStackTrace();
}
}
public void flush() {
try {
out.flush();
} catch (IOException e) {
e.printStackTrace();
}
}
public boolean close() {
boolean result = true;
try {
in.close();
out.close();
socket.close();
alive = false;
} catch (IOException e) {
e.printStackTrace();
result = false;
}
return result;
}
public boolean isAlive() {
return alive;
}
}
// Client.java
/*
* This is still server side, that is the handler for the connected clients
*/
public class Client implements Runnable {
public static final long IDLE_TIME = 10;
private Connection connection;
private boolean alive;
private Thread t;
private List<Client> clientList;
public Client(Connection connection, List<Client> clientList) {
this.connection = connection;
this.clientList = clientList;
alive = false;
}
public synchronized void startSession() {
if (alive)
return;
alive = true;
t = new Thread(this);
t.start();
}
public synchronized void closeSession() {
if (!alive)
return;
alive = false;
try {
connection.close();
t.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public void run() {
while (connection.isAlive()) {
String in = connection.read();
if (in != null) {
System.out.println(in);
for (Client c : clientList) {
c.send(in);
}
} else {
try {
Thread.sleep(IDLE_TIME);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public void send(String msg) {
connection.write(msg + "\n");
connection.flush();
}
}
And the Client example:
// Client.java
public class Client {
public static void main(String[] args) {
String host;
if (args.length > 0)
host = args[0];
else
host = "localhost";
int port;
if (args.length > 1)
port = Integer.parseInt(args[1]);
else
port = 4444;
try (Socket socket = new Socket(host, port);
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
BufferedWriter out = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));
BufferedReader stdIn = new BufferedReader(new InputStreamReader(System.in))) {
Thread input = new Thread(() -> {
String msg;
try {
while ((msg = in.readLine()) != null) {
System.out.println(msg);
}
} catch (Exception e) {
e.printStackTrace();
}
});
input.start();
String userName = "User" + ((int) (Math.random() * 200));
String msg;
try {
while ((msg = stdIn.readLine()) != null) {
for (int i = 0; i < msg.length(); i++)
System.out.print("\b");
out.write(userName + ": " + msg + "\n");
out.flush();
}
} catch (Exception e) {
e.printStackTrace();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
It's not the best example but I hope you can work with it and tweak it to your needs.
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