The following functions runs as thread in my application. My function requests data from a serial device. I use this code for my task:
private void request(ClsComSettingMain clsComSettingMain, CancellationToken token) //class for async data requests
{
Console.WriteLine("Debug: Hello from serialTask.");
string comPort = clsComSettingMain.comport;
int baudRate = clsComSettingMain.baudRate;
if (comPort != null && baudRate != 0)
{
SerialPort serialPort = new SerialPort(comPort, baudRate);
serialPort.ReadTimeout = 200;
serialPort.Open();
serialPort.DataReceived += new SerialDataReceivedEventHandler(readSerialIn); //register for SerialDataReceivedEvent
while (true)
{
if (token.IsCancellationRequested)
{
Console.WriteLine("Debug: Serialthread cancelled.");
serialPort.Dispose(); // free all ressources for GC
return;
}
else
{
if (!pfcDataRequested) //check if data is already requested
{
Console.WriteLine("Debug: Requesting data from serial, send raw: 0xF0, 0x02, 0x0D");
serialPort.Write(adv_request, 0, 3); // Write byte array to serial port, with no offset, all 3 bytes
pfcDataRequested = true;
}
}
}
}
}
The eventhandler should read the serial data when available and returns it to the function request
. And after that the request
should request new data. But I don't understand how to make the thread wait for the eventhandler do finish and set the bool request
back to false so a new request is send.
According to your provided code fragment, pfcDataRequested
is a member of the class. So in your case you would "just" need to modify the readSerialIn
callback method in a way, that at the end of the method the member pfcDataRequested
is set to false again.
Like pfcDataRequested = false
.
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