While back I came across PiFM and decided to learn a bit about audio and modulation. I am trying to write an AFSK modulator, but first I wanted to generate pure tones, like 1000Hz. I am using code from the PiFM project ( https://github.com/rm-hull/pifm/blob/master/pifm.cpp ) which reads in a WAV file and shoots it out over RF. I want to do the same but I want to shoot out pure tones over RF.
Here is one of my attempts:
void playSineWave(float frequency, int duration, float samplerate)
{
SampleSink* ss;
ss = new Outputter(samplerate);
int bufferLen = duration * samplerate;
float* buffer = new float[bufferLen];
for (int i = 0; i < bufferLen; i++) {
float amplitude = 6000;
buffer[i] = amplitude * sin( (2.f * float(M_PI) * i * frequency) / samplerate );
}
cout << "Buffer length: " << bufferLen << endl;
ss->consume(buffer, bufferLen);
delete [] buffer;
}
I would use it as such playSineWave(1000, 5, 22050);
to play 1000Hz tone for 5 seconds. But I get either nothing or noise. Can you guys suggest how to fix it or perhaps some good reading material?
Edit: Changed code to fix issue with amplitude. Still no tone.
I'm not sure if it's intentional to make amplitude
change over time. Anyhow, i / bufferLen * 32760
is evaluated as (i / bufferLen) * 32760
and i / bufferLen
is going to be 0 for all i
smaller than bufferLen
(look up integer division in C/C++), which is the case because of for (int i = 0; i < bufferLen; i++)
.
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