Alright I have been working on this for almost a week and it is getting annoying now. My project compiles in desktop mode perfectly all the time, the Android version works fine until I start intergrating Google play services. I understand it is a duplicate somewhere, have tried deleting the build and having it remade, have tried various other solutions but to no avail. Here is my gradle build file. I have included the GameHelper as a class in my module.
buildscript {
repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
}
dependencies {
classpath 'com.android.tools.build:gradle:1.2.3'
}
}
allprojects {
apply plugin: "eclipse"
apply plugin: "idea"
version = '1.0'
ext {
appName = "Collide_5"
gdxVersion = '1.7.0'
roboVMVersion = '1.8.0'
box2DLightsVersion = '1.4'
ashleyVersion = '1.6.0'
aiVersion = '1.6.0'
}
repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
}
}
project(":desktop") {
apply plugin: "java"
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
}
}
project(":android") {
apply plugin: "android"
configurations { natives }
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86"
compile "com.google.android.gms:play-services:8.3.0"
}
}
project(":core") {
apply plugin: "java"
dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
compile "net.dermetfan.libgdx-utils:libgdx-utils-box2d:0.13.1"
compile "net.dermetfan.libgdx-utils:libgdx-utils:0.13.1"
compile "com.underwaterapps.overlap2druntime:overlap2d-runtime-libgdx:0.1.0"
}
}
tasks.eclipse.doLast {
delete ".project"
Well to get rid of the error I started a new Libgdx project from scratch and added BasegameUtils(Base) as a library project and DID NOT add Google Game Services as a dependency, since it is a dependency in Base. I made Base a library dependency compile in the Android project. I am able to report so far so good, now all that I have to do is add to the project, are the individual Google services required. What I have done so far is add an interface to the core package and integrated that into my Android and Desktop project. I still have other issues I am working on, but the problem of the dex failure on Android builds is gone.
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