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Adding values to a C++ enum

Suppose I have the following code in another library that I can't change :

typedef enum {
    p0  = 0,
    p1  = 1,
    p2  = 2,
    p3  = 3,
    p4  = 4,
    p5  = 5,
    p6  = 6,
    ...
} PinName;

I want to add some extra aliases like this ( not using const PinName PIN_... ):

enum class : PinName {
    PIN_SD_MOSI = p0,
    PIN_SD_MISO = p4,
    PIN_SD_SCK = p2,
    PIN_SD_CSN = p6,
};

But it doesn't work. I get the following error:

error: underlying type 'PinName' of '<anonymous enum class>' must be an integral type
  enum class : PinName {
               ^

I also tried using enum class: int { but then the aliases are never in scope - I suspect I have to use plain enum instead. enum: int compiles, but then you can't pass any of the aliases to functions that take PinName . You get this error:

error: no matching function for call to 'foo(<anonymous enum>, <anonymous enum>)'
 foo(PIN_SD_MISO, PIN_SD_MOSI);
     ^

(Candidate is foo(PinName, PinName) .)

Does anyone have any idea of a nice solution before I give up and use const PinName PIN_SD_MISO = p2; ?

Kind of hacky but this is what I came up with if dealing with scoped enums:

enum class OriginalType {
   FOO,  // 0
   BAR   // 1
   END   // 2
};

enum class ExtendOriginalType : std::underlying_type_t<OriginalType> {
   EXTENDED_FOO = static_cast<std::underlying_type_t<OriginalType>>
                                           (OriginalType::END), // 2
   EXTENDED_BAR  // 3
};

and then use like:

OriginalType myOriginalType = (OriginalType)ExtendOriginalType::EXTENDED_BAR;

from Base enum class inheritance

I will be shot down for this, but why not just use macros?

#define PIN_SD_MOSI  p0
#define PIN_SD_MISO  p4
#define PIN_SD_SCK   p2
#define PIN_SD_CSN   p6

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