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Magick++ blur mask

I am trying to convert an ImageMagick command for a blurring mask to Magick++ API.

ImageMagick :

convert -size 720x478 xc: -sparse-color Barycentric '0,0 black 0,%h white' -function polynomial 4,-4,1 -level 0,50% mask.jpg

Magick++ :

Magick::Image mask(Magick::Geometry(720,478), Magick::Color("white"));

double args[6];
args[0] = 0;
args[1] = 0;
args[2] = 0;
args[3] = 0;
args[4] = mask.rows();
args[5] = MaxRGB;

mask.sparseColor(Magick::DefaultChannels, Magick::BarycentricColorInterpolate, 6, args);

args[0] = 4;
args[1] = -4;
args[2] = 1;
args[3] = 0;
args[4] = 0;
args[5] = 0;

mask.quantumOperator(Magick::DefaultChannels, Magick::PolynomialFunction,
    3,args);

parseLevel(image, "0,50%", args); // contains code from mogrify.c for parsing the leveling string

mask.level(args[0], args[1], args[2], ' ');

The result I get is just a white image, whereas the correct mask image should be like this:

在此处输入图片说明

Can someone please show me my mistake?

Mhm, I have no experience with imagemagick, but quickly looking into the docs and at your example, I have a hunch: Maybe the default image type is rgb, and you need three float/double parameters for each color in your sparse-color call. Like that:

Magick::Image mask(Magick::Geometry(720,478), Magick::Color("white"));

double args[10];

// -sparse-color Barycentric '0,0 black 0,%h white' 

args[0] = 0;           // x = 0
args[1] = 0;           // y = 0
args[2] = 0;           // black (R)
args[3] = 0;           // black (G)
args[4] = 0;           // black (B)
args[5] = 0;           // x = 0
args[6] = mask.rows(); // y = %h
args[7] = MaxRGB;      // white (R)
args[8] = MaxRGB;      // white (G)
args[9] = MaxRGB;      // white (B)

mask.sparseColor(Magick::DefaultChannels, Magick::BarycentricColorInterpolate, 10, args);

So it turns out that I was giving the wrong ChannelType in sparseColor() function. The DefaultChannels enum contains RGBChannels with OpacityChannel and IndexChannel . I had to exclude the latter two from the DefaultChannels enum by bitwise operation. As @ThorngardSO pointed out, the args size also needs to be 10.

code :

double args[10];

// -sparse-color Barycentric '0,0 black 0,%h white' 

args[0] = 0;           // x = 0
args[1] = 0;           // y = 0
args[2] = 0;           // black (R)
args[3] = 0;           // black (G)
args[4] = 0;           // black (B)
args[5] = 0;           // x = 0
args[6] = mask.rows(); // y = %h
args[7] = MaxRGB;      // white (R)
args[8] = MaxRGB;      // white (G)
args[9] = MaxRGB;      // white (B)

mask.sparseColor((Magick::DefaultChannels & ~OpacityChannel) & ~IndexChannel, Magick::BarycentricColorInterpolate, 10, args);

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