Okay, so I have this.
calibri.draw(FBLA_Game.spriteBatch, "Rooftop Defender",0 ,0 );
Anyways, this code... I need the text to be centered. Instead of the 0's, I would have it like this:
calibri.draw(FBLA_Game.spriteBatch, "Rooftop Defender",Gdx.graphics.getWidth()/2 ,Gdx.graphics.getHeight()/2 );
But this isn't what I want. this centers the beginning of where it writes the words. So then for the width I would need to subtract the width of the word being written, But I cannot figure out how to get the width of "Rooftop Defender" that is being written.
Thanks for any and all help, Alex
In new versions ( >1.6 ) of LibGDX BitmapFont is being handled with GlyphLayout class which you can use to calculate the future width of your rendered string
//out of render() method! this call is expensive
GlyphLayout glyphLayout = new GlyphLayout(calibri, "Rooftop Defender");
...
//render()
float glyphLayoutWidth = glyphLayout.width;
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