im trying to find out if a file with no extension is an image but cant seem to get it right. i know its definitely an image because i can open it in ms paint. here is my code anyway
private bool IsImage(Stream stream)
{
stream.Seek(0, SeekOrigin.Begin);
List<string> jpg = new List<string> { "FF", "D8" };
List<string> bmp = new List<string> { "42", "4D" };
List<string> gif = new List<string> { "47", "49", "46" };
List<string> png = new List<string> { "89", "50", "4E", "47", "0D", "0A", "1A", "0A" };
List<List<string>> imgTypes = new List<List<string>> { jpg, bmp, gif, png };
List<string> bytesIterated = new List<string>();
for (int i = 0; i < 8; i++)
{
string bit = stream.ReadByte().ToString("X2");
bytesIterated.Add(bit);
bool isImage = imgTypes.Any(img => !img.Except(bytesIterated).Any());
if (isImage)
{
textBox1.Text = "is image";
return true;
}
}
textBox1.Text = "is not image";
return false;
}
private void button1_Click(object sender, EventArgs e)
{
string filepath = @"C:\Users\William\Documents\drivers\2";
MemoryStream mStrm = new MemoryStream(Encoding.UTF8.GetBytes(filepath));
IsImage(mStrm);
}
also ignore that its in a file called drivers, the file is not a driver or anything
If you are trying to compare byte sequences in a header, it seems better to compare byte[]
than string
s.
// simple class to associate a signature with a name
public class ImgHeader
{
public readonly string Name;
public readonly byte[] Header;
public static readonly ImgHeader GIF89a = new ImgHeader("GIF89a", new byte[] { 0x47, 0x49, 0x46, 0x38, 0x39, 0x61 });
public static readonly ImgHeader GIF87a = new ImgHeader("GIF87a", new byte[] { 0x47, 0x49, 0x46, 0x38, 0x37, 0x61 });
public static readonly ImgHeader JPG = new ImgHeader("JPG", new byte[]{0xFF, 0xD8});
public static readonly ImgHeader PNG = new ImgHeader("PNG", new byte[] {0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A });
private ImgHeader(string n, byte[] h)
{
this.Name = n;
this.Header = h;
}
}
Then, a collection of them (note that the list could be longer BMP, TIFF etc):
List<ImgHeader> imgSigs = new List<ImgHeader>();
imgSigs.Add(ImgHeader.GIF87a);
imgSigs.Add(ImgHeader.GIF89a);
imgSigs.Add(ImgHeader.JPG);
imgSigs.Add(ImgHeader.PNG);
Given a List<string>
representing the full file name, iterate and compare the header bytes:
foreach (string s in files)
{
using (FileStream fs = new FileStream(s,FileMode.Open, FileAccess.Read))
using (BinaryReader br = new BinaryReader(fs))
{
//max header size
byte[] hdr = br.ReadBytes(8);
foreach (ImgHeader sig in imgSigs)
{
// subset of bytes read for comparison
byte[] testHdr = new byte[sig.Header.Length];
Array.Copy(hdr, testHdr, sig.Header.Length);
//if( CompareBytes(hdr, sig.Header))
if (testHdr.SequenceEqual(sig.Header))
{
Console.WriteLine("{0} is {1}", s, sig.Name);
break;
}
}
}
}
Rather than creating a temp array and copying to use SequenceEqual
it might be faster to call a comparer method which employs a for n
loop to only test as many bytes as are in the given signature array.
Actually, using a stopwatch there is not enough difference to worry about. It might only matter if you have thousands of files to process.
use FileStream instead MemoryStream like this :
private void button1_Click(object sender, EventArgs e)
{
string filepath = @"C:\Users\William\Documents\drivers\2";
var mStrm = new FileStream(filepath , FileMode.Open, FileAccess.Read)
IsImage(mStrm);
}
Hope it helps
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