I try playing audio that is stored at void * data
with length data_size
but get the message: "Got a buffer underflow!"
int callback(void * data, long data_size) {
QBuffer audio_buffer;
audio_buffer.setData(static_cast<const char*>(data), data_size);
audio_buffer.open(QIODevice::ReadOnly);
QAudioFormat format;
format.setSampleSize(16);
format.setSampleRate(44100);
format.setChannelCount(1);
format.setCodec("audio/pcm");
format.setByteOrder(QAudioFormat::LittleEndian);
format.setSampleType(QAudioFormat::SignedInt);
// get default output device
QAudioDeviceInfo info(QAudioDeviceInfo::defaultOutputDevice());
// start playback
QAudioOutput output(info, format);
output.start(&audio_buffer);
// ...then wait for the sound to finish
QEventLoop loop;
QObject::connect(&output, SIGNAL(stateChanged(QAudio::State)), &loop, SLOT(quit()));
do {
loop.exec();
} while(output.state() == QAudio::ActiveState);
}
Try some changes below
.pro file
QT+= multimedia
also check if format is supported
// get default output device
QAudioDeviceInfo info(QAudioDeviceInfo::defaultOutputDevice());
if (!info.isFormatSupported(format))
format = info.nearestFormat(format);
// start playback
QAudioOutput output(info, format);
output.start(&audio_buffer);
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