I'm making a duplicate of breakout. The ball is a struct stored in a vector just like the Enemy struct. The tutorial( http://headerphile.com/sdl2/sdl2-part-5-collision-detection/ ) I'm following only gives the example of checking it with a player rectangle. I'm wondering if this can be modified to my requirements by checking the collision with the ball struct.
Any help is appreciated.
Cheers.
bool CheckEnemyCollisions()
{
for (const auto &p : enemies)
{
if (CheckCollision(p.pos, playerPos))
return true;
}
return false;
}
Problem solved. Adding two rectangles from a struct into a function:
bool CheckEnemyCollisions()
{
for (const auto &p : enemies)
{
for (const auto &c : ball)
if (CheckCollision(p.pos, c.pos ))
return true;
}
return false;
}
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