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Build fails for physical device, succeeds for virtual simulator

My build fails for my iOS app when attempting to run it on a physical iPhone 6s iOS 9.3 . It succeeds when running it on any simulator built in to Xamarin. I get the following error message:

/project/path/iOS/Resources/Images.xcassets is a directory

I have not used Images.xcassets and I do not care about its contents which are Images.cassets/AppIcons.appiconset/contents.json

If you don't want to use Asset Catalogs:

Open your info.plist file in Xamarin Studio and scroll down to the Universal Icons and Universal Launch Images and set " Don't use Asset Catalogs " for the Source dropdown:

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