I have the following code:
int countLatticePoints(const double radius, const int dimension) {
static std::vector<int> point {};
static int R = static_cast<int>(std::floor(radius));
static int latticePointCount = 0;
for(int i = -R; i <= R; i++) {
point.push_back(i);
if(point.size() == dimension) {
if(PointIsWithinSphere(point,R)) latticePointCount++;
} else {
countLatticePoints(R, dimension);
}
point.pop_back();
}
return latticePointCount;
}
When I make the call countLatticePoints(2.05, 3) I get the result 13 which is correct. Now I change the parameters and then call countLatticePoints(25.5, 1) I get 51 which is also correct.
Now when I call countLatticePoints(2.05, 3) and countLatticePoints(25.5, 1) right after each other in the main program I get 13 and then 18 (instead of 51), I really don't understand what i'm doing wrong ? When I call each one individually without the other I get the correct result but when I call the functions together one after the other my results change.
You're misusing static
.
The second time you call the function, you push additional values into point
.
Edit: I hadn't spotted the recursion. that makes things more complex, but static
is still the wrong answer.
I'd create a 'state' object, and split the function into two. One that recurses, and takes a reference to the 'state' object, and a second one which initialises the state object and calls the first.
struct RecurState
{
std::vector<int> point;
int latticePointCount
RecurState() : latticePointCount(0)
{
}
}
Outer function:
int countLatticePoints(const double radius, const int dimension)
{
RecurState state;
return countLatticeRecurse(radius, dimension, state)
}
Recursive function
int countLatticeRecurse(const double radius, const int dimension, RecurseState &state)
{
...
}
在第一个函数调用中,局部静态变量仅被初始化一次。
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