Hi I'm working on a game that involves two picture boxes, a red box and a blue box. The blue box is controlled by the player and the goal is to collide with the red box, which teleports to a random location every 5 seconds. My problem is getting a collision between the red and blue box. On collision the red box is to teleport to a random location but that isn't happening.
heres my code:
namespace block_game
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
KeyDown += new KeyEventHandler(Form1_KeyDown);
if (blue_box.Bounds.IntersectsWith(red_box.Bounds))
{
Tele();
}
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
int x = blue_box.Location.X;
int y = blue_box.Location.Y;
if (e.KeyCode == Keys.Right) x += 10;
else if (e.KeyCode == Keys.Left) x -= 10;
else if (e.KeyCode == Keys.Up) y -= 10;
else if (e.KeyCode == Keys.Down) y += 10;
blue_box.Location = new Point(x, y);
}
public Random r = new Random();
private void tmrTele_Tick(object sender, EventArgs e)
{
tmrTele.Interval = 5000;
Tele();
}
private void Tele()
{
int x = r.Next(0, 800 - red_box.Width);
int y = r.Next(0, 500 - red_box.Width);
red_box.Top = y;
red_box.Left = x;
}
}
}
You need to check the collision each time a key is pressed. Try this:
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
int x = blue_box.Location.X;
int y = blue_box.Location.Y;
if (e.KeyCode == Keys.Right) x += 10;
else if (e.KeyCode == Keys.Left) x -= 10;
else if (e.KeyCode == Keys.Up) y -= 10;
else if (e.KeyCode == Keys.Down) y += 10;
blue_box.Location = new Point(x, y);
if (blue_box.Bounds.IntersectsWith(red_box.Bounds))
{
//your logic to handle the collision
}
}
Note: A better way would be checking the collision when the red box re positions itself too, as there can be a condition when the red box bangs into the blue one.
private void Tele()
{
int x = r.Next(0, 800 - red_box.Width);
int y = r.Next(0, 500 - red_box.Width);
red_box.Top = y;
red_box.Left = x;
if (blue_box.Bounds.IntersectsWith(red_box.Bounds))
{
//your logic to handle the collision
}
}
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