I have a < input type="text" >
(in HTML) and everytime I add a character I do a if text.length < x {...}
(in JavaScript).
The problem is that the Unicode special characters/astral symbols (\\u{.....}, the ones with more than 4 hex/ non-BMP characters) "are stored as two code units and so the length property will return 2 instead of 1."
( https://mixmax.com/blog/unicode-woes-in-javascript )
I wanna be able to get 1 for all symbols or 2, as long as it doesn't mix some with 1 and some with 2 because I have to have a working limit on the size of the visual text.
I think the solutions is here: https://mathiasbynens.be/notes/javascript-unicode#accounting-for-astral-symbols but I'm not sure how to use that.
My if is something like this:
if(document.getElementById("1").value.length<16){
Edit (it's working!):
<html>
<head>
<style>
input{background:white;border:1px solid;height:30;outline-color:black;position:absolute;top:389;width:30}
</style>
<script>
<!--
function Add(symbol){
if (countSymbols(document.getElementById("1").value)<16) {
document.getElementById("1").value+=symbol}
if(document.getElementById("1").value.length==16 && document.getElementById("1").value=="\u{1F4BB}\u{1F3AE}\u{1F3C3}\u{1F525}\u2764\u{1D7CF}\u{1D7D1}\u{1F4B0}\u2757"){
document.getElementById("1").style.background="#00BB00"}
if(document.getElementById("1").value.length==16 && document.getElementById("1").value!="\u{1F4BB}\u{1F3AE}\u{1F3C3}\u{1F525}\u2764\u{1D7CF}\u{1D7D1}\u{1F4B0}\u2757"){
document.getElementById("1").style.background="#BB0000"}
}
function countSymbols(string) {
var regexAstralSymbols = /[\uD800-\uDBFF][\uDC00-\uDFFF]/g;
return string
// Replace every surrogate pair with a BMP symbol.
.replace(regexAstralSymbols, '_')
// …and *then* get the length.
.length;
}
//-->
</script>
</head>
<body>
<input readOnly="true" id="1" style="left:573;outline:0;padding:5 8;top:356;width:294">
<input onclick="Add('\u{1F4BB}')" style="left:573" type="button" value="💻">
<input onclick="Add('\u{1F3AE}')" style="left:606" type="button" value="🎮">
<input onclick="Add('\u{1F3C3}')" style="left:639" type="button" value="🏃">
<input onclick="Add('\u{1F525}')" style="left:672" type="button" value="🔥">
<input onclick="Add('\u2764')" style="left:705" type="button" value="❤">
<input onclick="Add('\u{1D7CF}')" style="left:738" type="button" value="𝟏">
<input onclick="Add('\u{1D7D1}')" style="left:771" type="button" value="𝟑">
<input onclick="Add('\u{1F4B0}')" style="left:804" type="button" value="💰">
<input onclick="Add('\u2757')" style="left:837" type="button" value="❗">
</body>
</html>
I think you have most of the research done, you only need to put all of it together:
Taking the function that your link provides:
function countSymbols(string) {
var regexAstralSymbols = /[\uD800-\uDBFF][\uDC00-\uDFFF]/g;
return string
// Replace every surrogate pair with a BMP symbol.
.replace(regexAstralSymbols, '_')
// …and *then* get the length.
.length;
}
your if should be
if (countSymbols(document.getElementById("1").value)<16) { ...}
For example: countSymbols('🏃2🔥7')
returns 4
Here you have a small example: https://jsfiddle.net/q7g9qtk7/
Update: You can also use Array.from (polyfilling for IE, Chrome and Firefox already support it), which takes a string and splits it into each character, no matter how long it is:
Array.from('🏃2🔥7') //returns ["🏃", "2", "🔥", "7"]
So your function could be
function countSymbols(string) {
return Array.from(string).length;
}
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