I am trying to make a mobile app in which you can go to calculator with pygame. What I am trying to do is when you click the calculator image, it opens calculator app and then when you press the home button , it goes back to home.
Problem: But then , if you are at home page after opening the calculator app , and then you try to again go to the calculator app it gives me an error:
ImportError: No module named py
But this error should not come since I already have the pygame module.
import pygame
#Loading Images
img = pygame.image.load('main1.png')
img2= pygame.image.load('calcu.png')
img15=pygame.image.load('HOME2.png')
#Setting Screen size
w = 600
h = 450
screen = pygame.display.set_mode([w, h])
x = y = 0
running = True
pygame.init()
WHITE=(255,255,255)
#Running loop
while running:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
screen.blit(img,(0,0))
B=screen.blit(img2,(37,305))
N=screen.blit(img15,(94,355))
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
# Set the x, y postions of the mouse click
#mixer.music.play(0)
X= pygame.mouse.get_pos()
print "Click: ",X
print X[0],X[1]
#Open Calculator
if B.collidepoint(X[0],X[1]):
import calc.py
import time
import pygame
#Loading images
img15=pygame.image.load('HOME2.png')
img16=pygame.image.load('calcimg.png')
#Screen Size
w = 600
h = 450
screen = pygame.display.set_mode([w, h])
x = y = 0
running = True
pygame.init()
WHITE=(255,255,255)
X= pygame.mouse.get_pos()
while running:
screen.blit(img16,(0,0))
N=screen.blit(img15,(94,359))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONUP:
# Set the x, y postions of the mouse click
X= pygame.mouse.get_pos()
print "Click: ",X
print X[0],X[1]
#Go back to home page
pygame.display.flip()
if N.collidepoint(X[0],X[1]):
import mytake.py
Saved as caclimg
Saved as calcu
Saved as HOME2
Saved as main1
Here is an attempt to fix this.
import pygame, time, sys
img = pygame.image.load('main1.png')
img2= pygame.image.load('calcu.png')
img15=pygame.image.load('HOME2.png')
img16=pygame.image.load('calcimg.png')
w = 600
h = 450
screen = pygame.display.set_mode([w, h])
x=y=0
pygame.init()
WHITE=(255,255,255)
location = 'home'
while 1:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
X= pygame.mouse.get_pos()
print("Click: ",X)
print(X[0],X[1])
if B.collidepoint(X[0],X[1]):
location = 'calc'
print(location)
elif N.collidepoint(X[0],X[1]):
location = 'home'
print(location)
if location == 'home':
screen.blit(img,(0,0))
B=screen.blit(img2,(37,305))
N=screen.blit(img15,(94,355))
if location == 'calc':
screen.blit(img16,(0,0))
N=screen.blit(img15,(94,359))
pygame.display.update()
This has nothing to do with pygame
.
Simply, do not write import sample.py
- use only import sample
.
See here for more information.
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.