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Kudan - use virtual points for object occlusion

I want to develop something like Woorld kind of game with Kudan. So I need to do 2 things:

  1. get the virtual point markers from SLAM frameworks.
  2. Based on the virtual points, build polygons for object occlusions.

I know how to do 2, but I don't know how to get the virtual points from the frameworks.

Is there a way to get the virtual points from the frameworks? Or is there an alternative way to deal with this?

Kudan places the camera at origin and based on calculation, the model is placed. So basically you want the object position.

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