I have written simple code to get a green block which is my sprite to scroll across the screen. When the game starts the sprite is meant to appear in the centre of the screen, however when I run my code the screen is just black and the green block does not appear unless I click on the x cross on the window to exit the screen, then it appears for a second when the window is closing. Any ideas how I can resolve this.
import pygame, random
WIDTH = 800 #Size of window
HEIGHT = 600 #size of window
FPS = 30
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
class Player(pygame.sprite.Sprite):
#sprite for the player
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50, 50))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.center = (WIDTH/2, HEIGHT/2)
def update(self):
self.rect.x += 5
#initialize pygame and create window
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("My Game")
clock = pygame.time.Clock()
all_sprites = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
#Game loop
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
#check for closing window
if event.type == pygame.QUIT:
running = False
#update
all_sprites.update()
#Render/Draw
screen.fill(BLACK)
all_sprites.draw(screen)
pygame.display.flip()
pygame.quit()
All your code to updat the sprites, fill the screens and draw the sprites is outside your main loop ( while running
)
You must have in mind that identation Python's syntax: your commands are just outside your mainloop.
Moreover, I'd strongly advise to put that mainloop inside a proper function, instead of just leaving it on the module root.
...
#Game loop
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
#check for closing window
if event.type == pygame.QUIT:
running = False
#update
all_sprites.update()
#Render/Draw
screen.fill(BLACK)
all_sprites.draw(screen)
pygame.display.flip()
pygame.quit()
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