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Allocating contiguous memory for a 3D array in C

I need to allocate contiguous space for a 3D array. (EDIT:) I GUESS I SHOULD HAVE MADE THIS CLEAR IN THE FIRST PLACE but in the actual production code, I will not know the dimensions of the array until run time. I provided them as constants in my toy code below just to keep things simple. I know the potential problems of insisting on contiguous space, but I just have to have it. I have seen how to do this for a 2D array, but apparently I don't understand how to extend the pattern to 3D. When I call the function to free up the memory, free_3d_arr , I get an error:

lowest lvl
mid lvl
a.out(2248,0x7fff72d37000) malloc: *** error for object 0x7fab1a403310: pointer being freed was not allocated

Would appreciate it if anyone could tell me what the fix is. Code is here:

#include <stdio.h>
#include <stdlib.h>

int ***calloc_3d_arr(int sizes[3]){

   int ***a;
   int i,j;

   a = calloc(sizes[0],sizeof(int**)); 
   a[0] = calloc(sizes[0]*sizes[1],sizeof(int*));
   a[0][0] = calloc(sizes[0]*sizes[1]*sizes[2],sizeof(int));

   for (j=0; j<sizes[0]; j++) {
      a[j] = (int**)(a[0][0]+sizes[1]*sizes[2]*j);
      for (i=0; i<sizes[1]; i++) {
         a[j][i] = (int*)(a[j]) + sizes[2]*i;
      }
   }

   return a;

}



void free_3d_arr(int ***arr) {

   printf("lowest lvl\n");
   free(arr[0][0]);
   printf("mid lvl\n");
   free(arr[0]);         // <--- This is a problem line, apparently.
   printf("highest lvl\n");
   free(arr);

}



int main() {

   int ***a;
   int sz[] = {5,4,3};
   int i,j,k;

   a = calloc_3d_arr(sz);

   // do stuff with a

   free_3d_arr(a);

}

Since you are using C, I would suggest that you use real multidimensional arrays:

int (*a)[sz[1]][sz[2]] = calloc(sz[0], sizeof(*a));

This allocates contiguous storage for your 3D array. Note that the sizes can be dynamic since C99. You access this array exactly as you would with your pointer arrays:

for(int i = 0; i < sz[0]; i++) {
    for(int j = 0; j < sz[1]; j++) {
        for(int k = 0; k < sz[2]; k++) {
            a[i][j][k] = 42;
        }
    }
}

However, there are no pointer arrays under the hood, the indexing is done by the magic of pointer arithmetic and array-pointer-decay. And since a single calloc() was used to allocate the thing, a single free() suffices to get rid of it:

free(a);    //that's it.

You can do something like this:

int ***allocateLinearMemory(int x, int y, int z)
{
    int *p = (int*) malloc(x * y * z * sizeof(int));
    int ***q = (int***) malloc(x * sizeof(int**));
    for (int i = 0; i < x; i++)
    {
        q[i] = (int**) malloc(y * sizeof(int*));
        for (int j = 0; j < y; j++)
        {
            int idx = x*j + x*y*i;
            q[i][j] = &p[idx];
        }
    }
    return q;
} 

void deallocateLinearMemory(int x, int ***q)
{
    free(q[0][0]);
    for(int i = 0; i < x; i++)
    {
        free(q[i]);
    }
    free(q);    
}

I use it and works fine.

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