I have a server, which can accept two socket connections. It creates a thread for each socket so that messages can be sent parallel.
Now I'm trying to code my client.
I create a class named SocketThread
as a thread of socket. Here is the main code:
void SocketThread::ReadData()
{
int n = 0;
while (!finished)
{
while ((n = read(sockfd, recvBuff, sizeof(Data))) > 0)
{
std::cout<<std::this_thread::get_id()<<std::endl;
std::this_thread::sleep_for(std::chrono::milliseconds(2000));
}
}
}
std::thread SocketThread::run()
{
return std::thread([=] { ReadData(); });
}
in the function main
:
SocketThread s0("127.0.0.1", 10000);
SocketThread s1("127.0.0.1", 10000);
std::thread td0{sts[0].run()};
std::thread td1{sts[1].run()};
td0.join(); // stop here
td1.join();
// something else
When I execute the program, it will block at td0.join();
, meaning that I can get the id of the thread td0
on the console and I can NEVER get the other thread.
However, when I remove (n = read(sockfd, recvBuff, sizeof(Data))) > 0
, which means that now the client is just a simple thread, that it won't receive anything, things gonna be fine ---- I can get two ids of the two threads.
Why?
EDIT It seems that I used join
incorrectly.
What I need is that main
doesn't execute //something else
until the two threads get 1000 characters together.
What should I do?
You did not use join()
incorrectly. If you want main()
to block until both threads end, your code is correct : td0.join()
will block until thread td0
ends, and the same for td1
.
Now, if you want your threads to end after receiving sizeof(Data)
bytes, your function void SocketThread::ReadData()
should rather look like this :
void SocketThread::ReadData()
{
int n, total = 0;
while (!finished)
{
while ((n = read(sockfd, &recvBuff[total], sizeof(Data) - total)) > 0)
{
total += n;
}
if (n == -1)
{
// manage error here
}
if (n == 0)
{
std::cout << "client shut the socket down; got " << total << " bytes over " << sizeof(Data) << std::endl;
finished = true;
}
}
}
For a short explanation : there is no guarantee that you can get all data sent by client in a single read()
operation, so you need to call read()
and cumulate data into the buffer until you get a return value of 0
(meaning the client shut down the socket). read(sockfd, &recvBuff[total], sizeof(Data) - total)
ensures that the incomming data is properly appended at the right position in the buffer.
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