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variadic templates with template function names and passing arguments and return values around

following from this question, I have been trying to create a template function that calls all same-named methods of its mixins. This has been done and verified in the previous question.

Now I am attempting to get the return value of SensorType::

Analytically:

#include<iostream>
#include <string>

struct EdgeSensor
{
    void update(int i) { std::cout << "EdgeSensor::update " << i <<  std::endl; }
    void updat2(const int i ) { std::cout << "EdgeSensor::updat2" << i << std::endl; }
    std::string printStats() { std::cout << "EdgeSensor::printStats" << std::endl; 
                               return std::string("EdgeSensor::printStats"); }
};

struct TrendSensor
{
    void update(int i ) { std::cout << "TrendSensor::update" << i << std::endl; }
    void updat2(const int i ) { std::cout << "TrendSensor::updat2" << i << std::endl; }
    std::string printStats() { std::cout << "TrendSensor::printStats" << std::endl; 
                               return std::string("TrendSensor::printStats"); }
};

template <class T, void (T::*)(const int)>
struct Method { };

template<typename ... SensorType>
class BaseSensor : public SensorType ... //to my BaseSensor class
{
   template <class T, void(T::*M)(const int)>
   int runSingle(Method<T, M> , const int i) {
      (this->*M)(i);
      return 0;
   }

   template <class... Ts>
   void runAll(const int i) {
      int run[sizeof...(Ts)] = { runSingle(Ts{},i)... };
      (void)run;
   }

public:
    void update() {
       runAll<Method<SensorType, &SensorType::update>...>(2);
    }
    void updat2() {
       const int k = 3;
       runAll<Method<SensorType, &SensorType::updat2>...>(k);
    }
    void printStats() {
    //   runAll<Method<SensorType, &SensorType::printStats>...>();
    }
};

int main() {
  {
    BaseSensor<EdgeSensor,TrendSensor> ets;
    ets.update();
    ets.updat2();
    ets.printStats();
  }

  {
    BaseSensor<EdgeSensor> ets;
    ets.update();
    ets.updat2();
    ets.printStats();
  }
}

The above compiles and runs fine. The problem is: how can I gather the return values (std::strings) from running the mixin SensorType::printStats() methods in BaseSensor::printStats() ?

If I try to create a 2ndary version of the run* functions and the Method template, I fail to make it compile. Say I did:

template <class T, void (T::*)()>
struct Method2 { };

template <class T, void(T::*M)()>
int runSingle2(Method2<T, M>) {
    (this->*M)();
    return 0;
}

template <class... Ts>
void runAll2() {
    std::string s;
    int run[sizeof...(Ts)] = { s = runSingle2(Ts{})... };
    (void)run;
    std::cout << "s=" << s << std::endl;
}

public:
    void update() {
        int k = 4;
        runAll<Method<SensorType, &SensorType::update>...>(k);
    }
    void printStats() {
        runAll2<Method2<SensorType, &SensorType::printStats>...>();
    }
};

This does not compile saying

g++ -Wall -Wextra -g -std=c++11   -c -o "obj_dbg/main.opp" "main.cpp"
main.cpp: In instantiation of ‘void BaseSensor<SensorType>::printStats() [with SensorType = EdgeSensor, TrendSensor]’:
main.cpp:65:20:   required from here
main.cpp:58:8: error: could not convert template argument ‘&EdgeSensor::printStats’ to ‘void (EdgeSensor::*)()’
make: *** [obj_dbg/main.opp] Error 1

So HOW can I grab the return values from SensorType::printStats() ?

Here is you code reviewed so as it works as requested:

#include<iostream>
#include <string>
#include <vector>

struct EdgeSensor
{
    void update(int i) { std::cout << "EdgeSensor::update " << i <<  std::endl; }
    void updat2(const int i ) { std::cout << "EdgeSensor::updat2" << i << std::endl; }
    std::string printStats() { std::cout << "EdgeSensor::printStats" << std::endl; 
    return std::string("EdgeSensor::printStats"); }
};

struct TrendSensor
{
    void update(int i ) { std::cout << "TrendSensor::update" << i << std::endl; }
    void updat2(const int i ) { std::cout << "TrendSensor::updat2" << i << std::endl; }
    std::string printStats() { std::cout << "TrendSensor::printStats" << std::endl; 
    return std::string("TrendSensor::printStats"); }
};

template<typename ... SensorType>
class BaseSensor : public SensorType ... {
    template<typename F>
    struct Invoke;

    template<typename R, typename... A>
    struct Invoke<R(A...)> {
        template <R(SensorType::* ...M)(A...), typename T>
        static std::vector<R> run(T *t, A... args) {
            std::vector<R> vec;
            int arr[] = { (vec.push_back((t->*M)(args...)), 0)... };
            (void)arr;  
            return vec;
        }
    };

    template<typename... A>
    struct Invoke<void(A...)> {
        template <void(SensorType::* ...M)(A...), typename T>
        static void run(T *t, A... args) {
            int arr[] = { ((t->*M)(args...), 0)... };
            (void)arr;  
        }
    };

public:
    void update() {
       Invoke<void(int)>::template run<&SensorType::update...>(this, 2);
    }
    void updat2() {
       const int k = 3;
       Invoke<void(int)>::template run<&SensorType::updat2...>(this, k);
    }
    void printStats() {
         auto vec = Invoke<std::string(void)>::template run<&SensorType::printStats...>(this);
         for(auto &&v: vec) {
             std::cout << "--->" << v << std::endl;
        }
    }
};

int main() {
  {
    BaseSensor<EdgeSensor,TrendSensor> ets;
    ets.update();
    ets.updat2();
    ets.printStats();
  }

  {
    BaseSensor<EdgeSensor> ets;
    ets.update();
    ets.updat2();
    ets.printStats();
  }
}

I refactored a bit the code, for there was no need for the Method class. This works as intended and the strings returned by the printStats methods are now collected in a std::vector and returned to the caller.

To extend the solution to any type of member function you could do (and actually a bit simplify it still having in mind c++11 restriction). The approach resolves type of member function to be able to infer its result type. It also uses InferOwnerType to infer mixin type and avoid direct passing of statically casted this pointer. Depending on the result of the member function now we can store it into an array or use the trick with int array just to be sure each member function is invoked.

#include <iostream> // std::cout std::endl
#include <string>   // std::string
#include <utility>  // std::declval

struct EdgeSensor //a mixin
{
    void update(int a){ std::cout << "EdgeSensor::update" << a << std::endl; }
    std::string updat2(int const v) { return "EdgeSensor::printStats"; }
};

struct TrendSensor //another mixin
{
    void update(int a){ std::cout << "TrendSensor::update" << std::endl; }
    std::string updat2(int const v) { return "TrendSensor::printStats"; }
};

template <class Res, class This, class... Args>
This InferOwnerType(Res (This::*foo)(Args...)) { }

template<typename ... SensorType>
class BaseSensor : public SensorType ... //to my BaseSensor class
{
    template <class M, class... Args>
    auto run(M m, Args... args)
       -> decltype((std::declval<decltype(InferOwnerType(m))*>()->*m)(args...)) {
       return (static_cast<decltype(InferOwnerType(m))*>(this)->*m)(args...);
    }

public:
    template <class... Args>
    void update(Args... args) {
       int arr[] = {(run(&SensorType::update, args...), 0)...};
       (void)arr;
    }
    template <class... Args>
    void updat2(Args... args) {
       std::string s[] = {run(&SensorType::updat2, args...)...};
       for (int i = 0; i < sizeof...(SensorType); i++)
          std::cout << s[i] << std::endl;
    }
};

int main() {
   BaseSensor<EdgeSensor, TrendSensor> bs;
   bs.update(4);
   bs.updat2(0);
   BaseSensor<EdgeSensor> bs2;
   bs2.update(1);
   bs2.updat2(0);
}

Not sure if you can use c++11, if so, then I think this is the easiest?

#include <iostream>
#include <string>

struct EdgeSensor
{
    void update(int i) { std::cout << "EdgeSensor::update " << i <<  std::endl; }
    void updat2(const int i ) { std::cout << "EdgeSensor::updat2" << i << std::endl; }
    std::string printStats() { std::cout << "EdgeSensor::printStats" << std::endl; 
                               return std::string("EdgeSensor::printStats"); }
};

struct TrendSensor
{
    void update(int i ) { std::cout << "TrendSensor::update" << i << std::endl; }
    void updat2(const int i ) { std::cout << "TrendSensor::updat2" << i << std::endl; }
    std::string printStats() { std::cout << "TrendSensor::printStats" << std::endl; 
                               return std::string("TrendSensor::printStats"); }
};

template<typename ... SensorType>
class BaseSensor : public SensorType ... //to my BaseSensor class
{
public:
    void update() {
       auto v = { (static_cast<SensorType*>(this)->update(1), 0)... }; // *
       (void) v;
    }
    void updat2() {
       const int k = 3;
       auto v = { (static_cast<SensorType*>(this)->updat2(k), 0)... }; // *
       (void) v;
    }
    void printStats() {
       auto v = { static_cast<SensorType*>(this)->printStats()... };
       for (auto s : v) {
           std::cout << s << std::endl;
       }
    }
};

int main() {
  {
    BaseSensor<EdgeSensor,TrendSensor> ets;
    ets.update();
    ets.updat2();
    ets.printStats();
  }

  {
    BaseSensor<EdgeSensor> ets;
    ets.update();
    ets.updat2();
    ets.printStats();
  }
}
  • NOTE: I am using a gcc extension here, but I think you are using gcc, so it should be okay

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