I'm currently working on a text-to-speech application in C# with WPF.
To restart the playback, I need to cancel it first and then start it once again.
I have added an function( speaker_finished()
) to the SpeakCompleted
EventHandler that get's called when the playback is finished or cancelled. speaker_finished()
calls outputVisible(false)
that sets some UI elements to invisible. But when I restart the playback I want them to stay visible.
For that outputVisible(true)
gets called after speaker.SpeakAsyncCancelAll()
. This cancels the playback and then sets the UI elements to visible. The issue is that speaker_finished()
gets called after buttonRestart_Click()
is finished and thus too late. I want it to get called right after I cancel the playback with speaker.SpeakAsyncCancelAll()
and before outputVisible(true)
gets called.
How can I achieve that?
SpeechSynthesizer speaker = new SpeechSynthesizer();
private void buttonRestart_Click(object sender, RoutedEventArgs e)
{
speaker.SpeakAsyncCancelAll();
outputVisible(true); //this function needs to be called after the function in the event handler
speaker_Start();
}
//function in the EventHandler of SpeakFinished
private void speaker_Finished(object sender, SpeakCompletedEventArgs e)
{
outputVisible(false);
}
//function that changes the visibility
private void outputVisible(bool b)
{
if(b)
{
textBlockOutput.Visibility = Visibility.Visible;
foreach (UIElement UIEle in GridPlaybackButtons.Children)
{
UIEle.Visibility = Visibility.Visible;
}
}
else
{
textBlockOutput.Visibility = Visibility.Hidden;
foreach (UIElement UIEle in GridPlaybackButtons.Children)
{
UIEle.Visibility = Visibility.Hidden;
}
}
}
//function that starts the SpeechSynthesizer
private void speaker_Start()
{
if (speaker.State == SynthesizerState.Ready)
{
speaker.SpeakAsync(speakString);
}
else
{
MessageBox.Show("There already is a text being output!","Error!", MessageBoxButton.OK);
}
}
SpeechSynthesizer
has a SpeakStarted
event as well. Try adding an event handler for it as you did for SpeakCompleted
private void speaker_Started(object sender, SpeakStartedEventArgs e)
{
outputVisible(true);
}
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