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Store arbitrary elements in contiguous memory

I am trying to create a data structure, where it will hold N number of different types in contiguous memory. So at compile time I can say I want to store 4 elements of 3 different types, and in memory it will look like 111122223333.

I've been going with a variadic template approach, which I think will do what I want, however I am not sure how to add the elements to each array in the add method.

template<std::size_t N, typename... Args>
class Batch
{
    private:
        std::tuple<std::array<Args, N>...> data_;
        size_t currentPos_;

    public:
        template<typename T>
        void addToArray(std::array<T, N>& array, const T& value)
        {
            array[currentPos_] = value;
        }

        void add(const Args&... values)
        {
            //????
            addToArray(/*array, value*/);

            currentPos_++;
        }

        const void* data()
        {
            &return data_;
        }
};


int main()
{
    Batched<3, float, double, int> b;

    b.add(1.0f, 1.0, 1);
    b.add(2.0f, 2.0, 2);
    b.add(3.0f, 3.0, 3);
    b.add(4.0f, 4.0, 4);
    return 0;
}

Even if I get this to work, will the memory layout be correct? Is there a better approach?

I don't think it's a good idea but... I show it just for fun

Using a std::vector<char> (and the access to the following memory granted by the C++11 added method data() ) and the good-old memcpy() , I suppose You can simply do as follow

#include <vector>
#include <cstring>
#include <iostream>

template <typename... Args>
class Batch
 {
   private:
      std::vector<char> buffer;

   public:

      void addHelper ()
       { }

      template <typename T, typename ... Ts>
      void addHelper (T const & v0, Ts ... vs)
       { 
         auto  pos = buffer.size();

         buffer.resize(pos + sizeof(T));

         std::memcpy(buffer.data() + pos, & v0, sizeof(T));

         addHelper(vs...);
       }

      void add (const Args&... values)
       { addHelper(values...); }

      const void * data()
       { return buffer.data(); }

      void toCout ()
       { toCoutHelper<Args...>(0U, buffer.size()); }

      template <typename T, typename ... Ts>
      typename std::enable_if<(0U < sizeof...(Ts)), void>::type
         toCoutHelper (std::size_t  pos, std::size_t  size)
       {
         if ( pos < size )
          {
            T val;

            std::memcpy( & val, buffer.data() + pos, sizeof(T) );

            std::cout << " - " << val << std::endl;

            toCoutHelper<Ts...>(pos+sizeof(T), size);
          }
       }

      template <typename T, typename ... Ts>
      typename std::enable_if<0U == sizeof...(Ts), void>::type
         toCoutHelper (std::size_t  pos, std::size_t  size)
       {
         if ( pos < size )
          {
            T val;

            std::memcpy( & val, buffer.data() + pos, sizeof(T) );

            std::cout << " - " << val << std::endl;

            toCoutHelper<Args...>(pos+sizeof(T), size);
          }
       }

 };


int main()
 {
   Batch<float, double, int> b;

   b.add(1.0f, 1.0, 1);
   b.add(2.0f, 2.0, 2);
   b.add(3.0f, 3.0, 3);
   b.add(4.0f, 4.0, 4);

   b.toCout();

   return 0;
 }

--- EDIT --- : added a method, toCout() that print (to std::cout ) all the stored values; just to suggest how to use the values.

--- EDIT 2 --- : As pointed by ildjarn (thanks!) this solution is very dangerous if in the Args... types are some non POD (Plain Old Data) type.

It's explained well in this page .

I transcribe the relevant part

An example of a type that cannot be safely copied using memcpy is std::string. This is typically implemented using a reference-counted shared pointer, in which case it will have a copy constructor that causes the counter to be incremented. If a copy were made using memcpy then the copy constructor would not be called and the counter would be left with a value one lower than it should be. This would be likely to result in premature deallocation of the memory block that contains the character data.

--- EDIT 3 ---

As pointed by ildjarn (thanks again!) with this solution is very dangerous to leave the data() member.

If anyone use the pointer returned in this way

   char const * pv = (char const *)b.data();

   size_t  pos = { /* some value here */ };

   float  f { *(float*)(pv+pos) };  // <-- risk of unaligned access

could, in some architecture, cause an access to a float * in an unaligned address that can kill the program

The correct (and safe) way to recover values from the pointer returned by data() is the one used in toCoutHelper() , using `std::memcpy()

   char const * pv = (char const *)b.data();

   size_t  pos = { /* some value here */ };

   float  f; 

   std::memcpy( & f, pv + pos, sizeof(f) );

There are two vocabulary types that can help you.
std::variant and std::any .

std::variant is closer fit based on your intended use.

Instead of creating your own type like this:

Batched<3, float, double, int> b;

consider using:

std::vector<std::variant<float, double, int>> vec;

You can then add elements normally:

vec.emplace_back(1);    //int
vec.emplace_back(1.0f); //float
vec.emplace_back(1.0);  //double

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