I have some raw sensor data which is in a single dimension byte array. The data is actually in IEEE single precision floating point format. I know the X and Y axis legths and I want to create a Windows Bitmap (greyscale - there is only one colour plane containing luminance data) from my data.
Here's what I'm trying so far:
var bitmap = new Bitmap(xAxis, yAxis, PixelFormat.Format16bppGrayScale);
var pixelReader = GetPixelReader(hdu.MandatoryKeywords.BitsPerPixel);
using (var stream = new MemoryStream(hdu.RawData, writable: false))
{
using (var reader = new BinaryReader(stream, Encoding.ASCII))
{
for (var y = 0; y < yAxis; y++)
{
for (var x = 0; x < xAxis; x++)
{
var pixel = pixelReader(reader);
var argb = Color.FromArgb(pixel, pixel, pixel);
bitmap.SetPixel(x, y, argb);
}
}
}
}
return bitmap;
pixelReader is a delegate and defined as:
private static int ReadIeeeSinglePrecision(BinaryReader reader)
{
return (int) reader.ReadSingle();
}
When I run this code, I get an exception InvalidArgumentException
on the line where I try to set the pixel value. I stepped it in the debugger and x=0, y=0 and pixel=0. It doesn't say which argument is invalid or why (thanks Microsoft).
So clearly I'm doing something wrong and actually, I suspect there is probably a more efficient way of going about this. I would appreciate any suggestions. For reasons I can't quite put my finger on, I am finding this code very challenging to write.
OK here is what worked in the end. Based on code taken from Mark Dawson's answer to this question: https://social.msdn.microsoft.com/Forums/vstudio/en-US/10252c05-c4b6-49dc-b2a3-4c1396e2c3ab/writing-a-16bit-grayscale-image?forum=csharpgeneral
private static Bitmap CreateBitmapFromBytes(byte[] pixelValues, int width, int height)
{
//Create an image that will hold the image data
Bitmap pic = new Bitmap(width, height, PixelFormat.Format16bppGrayScale);
//Get a reference to the images pixel data
Rectangle dimension = new Rectangle(0, 0, pic.Width, pic.Height);
BitmapData picData = pic.LockBits(dimension, ImageLockMode.ReadWrite, pic.PixelFormat);
IntPtr pixelStartAddress = picData.Scan0;
//Copy the pixel data into the bitmap structure
System.Runtime.InteropServices.Marshal.Copy(pixelValues, 0, pixelStartAddress, pixelValues.Length);
pic.UnlockBits(picData);
return pic;
}
So then I modified my own code to convert from the IEEE float data into 16 bit integers, and then create the bitmap directly from that, like so:
var pixelReader = GetPixelReader(hdu.MandatoryKeywords.BitsPerPixel);
var imageBytes = new byte[xAxis * yAxis * sizeof(Int16)];
using (var outStream = new MemoryStream(imageBytes, writable: true))
using (var writer = new BinaryWriter(outStream))
using (var inStream = new MemoryStream(hdu.RawData, writable: false))
using (var reader = new BinaryReader(inStream, Encoding.ASCII))
for (var y = 0; y < yAxis; y++)
{
for (var x = 0; x < xAxis; x++)
{
writer.Write(pixelReader(reader));
}
}
var bitmap = CreateGreyscaleBitmapFromBytes(imageBytes, xAxis, yAxis);
return bitmap;
This appears to also address the efficiency problem highlighted in the comments.
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