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C# - How to react on an Event raised in another class?

I've Got 2 classes:

One Service which creates a FileSystemWatcher that fires an event when the watched File is saved by Word. And one UserControl that has got some functions I need to execute when the SaveEvent is fired.

How can I react to the SaveEvent in the UserControl?

I would create an event in the Service which will be raised when the FileSystemWatcher is raised. The Service should wrap the FileSystemWatcher . The parent of both objects will call a method on the UserControl.

For example: (PSEUDO)


class MyProgram
{
    Service svc;
    UserControl ctrl;

    public MyProgram()
    {
        // create the control
        ctrl = new UserControl();

        // create the service
        svc = new Service();
        svc.SaveEvent += FileChanges;

        /////// you might construct something like:   _(do not use both)_
        svc.SaveEvent += (s, e) => ctrl.FileIsSaved(e.Filename);
    }

    private void FileChanges(object sender, ServiceFileChangedEventArgs e)
    {
        ctrl.FileIsSaved(e.Filename);
    }
}

class Service
{
    // FileSystemWatcher
    private FileSystemWatcher _watcher;

    public Service() // constructor
    {
        // construct it.
        _watcher = new FileSystemWatcher();
        _watcher.Changed += Watcher_Changed;
    }

    // when the file system watcher raises an event, you could pass it thru or construct a new one, whatever you need to pass to the parent object
    private void Watcher_Changed(object source, FileSystemEventArgs e)
    {
        SaveEvent?.Invoke(this, new ServiceFileChangedEventArgs(e.FullPath)); // whatever
    }

    public event EventHandler<SaveEventEventArgs> SaveEvent;
}

class SaveEventEventArgs : EventArgs
{
    // filename etc....
}

This is just some pseudo example code. But the important thing is, Your Program / Usercontrol should NOT depend on the FileSystemWatcher . Your Service should wrap it. So whenever you decide to change the FileSystemWatcher to (for example) a DropBoxWatcher , the rest of the program isn't broken.

Create a delegate for that event to handle it.

myClass.SaveEvent += DelegateMethod();

public void DelegateMethod(object sender, SaveEventArgs e)
{
    //do stuff
    //run your handler code
}

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