I've become hopelessly addicted to Screeps recently, and I refactored some code to make a task-based implementation. Tasks are things like "walk to and then harvest until you are at full capacity" and are based off of a single base task template written as an ES6-style class. Creeps can be assigned tasks through a wrapper (tasks.js) that loads the relevant task file and returns a new task instance.
Today I ran into a strange bug that makes me think I don't fully understand Javascript's inheritance model. Below is the relevant code:
Task.js: (base task class)
class Task {
constructor(taskName) {
// Parameters for the task
this.name = taskName; // name of task
this.quiet = false; // suppress console logging if true
this.creep = [creep assigned to this task]
this.target = [thing task operates on, e.g. "repair this wall"]
...
}
...
// Execute this task each tick. Returns nothing unless work is done.
step() {
...
if (creep.pos.inRangeTo(target, this.targetRange)) {
var workResult = this.work();
console.log(this.quiet) // < returns false, should be true?
if (workResult != OK && this.quiet == false) {
creep.log("Error: " + workResult); // < is printed when run
}
return workResult;
} [else move to target]
}
...
// Task to perform when at the target
work() {
// overwrite this in child class
}
}
module.exports = Task;
task_harvest.js: (harvesting task)
var Task = require('Task');
class taskHarvest extends Task {
constructor() {
super('harvest');
// no mention of this.quiet here
}
...
work() {
console.log("harvest:" + this.quiet);
return this.creep.harvest(this.target);
}
}
module.exports = taskHarvest;
tasks.js: (wrapper to generate a new task instance via a function call)
module.exports = function (taskName) {
var TaskClass = require('task_' + taskName); // all tasks follow this naming pattern
var taskInstance = new TaskClass;
return taskInstance;
};
harvester.js: (behavior model for a harvester creep)
var tasks = require('tasks');
var roleHarvester = {
...
harvest: function (creep) {
var target = Game.getObjectById(creep.memory.assignment);
var taskHarvest = tasks('harvest');
taskHarvest.quiet = true; // < this task shouldn't print anything
creep.assign(taskHarvest, target); // assigns to creep.task
return OK;
},
...
run: function (creep) { // executed every tick
// execute the task
creep.task.step();
},
...
}
When I assign a creep to harvest from a source, I create a new task from task_harvest.js, set its quiet
property to be true
, and bind it and its target to the creep. Once the creep has a task it is instructed to run it until it becomes invalid (code not included above). The creep executes the task fine, but it still logs everything to the console.
I would think that in harvester.js, when I set taskHarvest.quiet = true;
, the behavior imported from Task.js would see this.quiet
as true
. However, it seems as though that is not the case. In roleHarvester
, running console.log(creep.task.quiet)
returns true
, but in Task
, running console.log(this.quiet)
when the creep is executing the assigned task gives false
.
I could add quiet
into the constructor as an optional parameter, but that's convoluted and I want to know why what I'm doing isn't working.
Nevermind, it actually wasn't an inheritance problem; it was a problem caused by the game mechanics: taskHarvest.quiet
wasn't getting deleted each tick. Screeps only allows you to store JSON-serializable objects in memory, so I store the task settings in memory and reconstruct the task object each tick:
Object.defineProperty(Creep.prototype, 'task', {
get: function () { // provide new task object recreated from literals stored in creep.memory.task
if (this.memory.task != null) {
var task = tasks(this.memory.task.name);
task.creepName = this.memory.task.creepName;
task.targetID = this.memory.task.targetID;
task.data = this.memory.task.data; // < task.quiet is now task.data.quiet
return task;
} else {
return null;
}
},
set: function(newTask) {
if (newTask != null) {
this.log("use Creep.assign() to assign tasks. Creep.task = ___ should only be used to null a task.");
} else {
this.memory.task = newTask;
}
}
});
taskHarvest.quiet
wasn't getting stored in memory, so it wouldn't persist past the first tick of the task. I now store all instance-level adjustable parameters in a task.data
object, so task.quiet
is now task.data.quiet
. This fixed the problem; sorry for producing any confusion!
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