i am trying to make simple steps with PUN, just connect to master server, and join random room. I have setted log all info to console, and as I understand I am connectin to server, but OnConnectedToMaster is never called.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon;
public class RandomMatchmakera : Photon.PunBehaviour {
/// <summary>
/// MonoBehaviour method called on GameObject by Unity during early initialization phase.
/// </summary>
void Avake(){
// this makes sure we can use PhotonNetwork.LoadLevel() on the master client and all clients in the same room sync their level automatically
PhotonNetwork.automaticallySyncScene = true;
}
void Start(){
// the following line checks if this client was just created (and not yet online). if so, we connect
if (PhotonNetwork.connectionStateDetailed == ClientState.PeerCreated)
{
Debug.Log ("connecting");
// Connect to the photon master-server. We use the settings saved in PhotonServerSettings (a .asset file in this project)
PhotonNetwork.ConnectUsingSettings("0.9");
}
}
public void OnJoinedLobby()
{
Debug.Log("DemoAnimator/Launcher: OnJoinedLobby() was called by PUN");
PhotonNetwork.JoinRandomRoom();
}
public override void OnConnectedToMaster()
{
Debug.Log("DemoAnimator/Launcher: OnConnectedToMaster() was called by PUN");
PhotonNetwork.JoinRandomRoom();
}
public override void OnDisconnectedFromPhoton()
{
Debug.LogWarning("DemoAnimator/Launcher: OnDisconnectedFromPhoton() was called by PUN");
}
public override void OnPhotonRandomJoinFailed(object[] codeAndMsg){
Debug.LogWarning("DemoAnimator/Launcher: Failing joining random room");
PhotonNetwork.CreateRoom (null, new RoomOptions (){ MaxPlayers = 4 }, null);
}
public override void OnJoinedRoom(){
Debug.LogWarning("DemoAnimator/Launcher: Joined room");
}
public void OnFailedToConnectToPhoton(object parameters)
{
Debug.Log("OnFailedToConnectToPhoton. StatusCode: " + parameters + " ServerAddress: " + PhotonNetwork.ServerAddress);
}
}
Here are going loggs.
I hope this will help someone. For me the problem was with my region. I had selected my region to none instead of specifying it to a particular region. Therefore locate the
PhotonServerSettings
file and change the region to something specific eg EU, Kr etc
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