I have a class MyClass
:
public class OPCTag
{
public string tagName;
public string tagOvationMatch;
public string tagValue;
}
I know how to create an object of class manually, but how can i dynamically create and objects of this class ? For example, to create it at the for
cycle:
for (int i=0; i< 10; i++)
{
//CREATE OBJECT DYNAMICALLY
}
To get after it a 10 objects of MyClass.
If you mean simply creating an instance of a class always with the same type, then this will be enough for you:
List<OPCTag> list = new List<OPCTag>();
for (int i = 0; i < 10; i++)
{
// Create object of OPCTag
var obj = new OPCTag();
// Set value for 'tagName' property
obj.tagName = "New value of 'tagName'";
// Get value of 'tagName' property
var tagNameValue = obj.tagName;
list.Add(obj);
}
// Set value of 4th element 'tagName' property
list[4].tagName = "This is 4th element";
// Get value of 4th element 'tagName' property
var valueOf4thTag = list[4].tagName;
But if you want to create classes dynamically with unknown types, you should use reflection:
// Type namespace and name
string typeName = typeof(OPCTag).FullName; // MyNamespace.OPCTag
List<Object> list = new List<Object>();
for (int i = 0; i < 10; i++)
{
// Create object dynamically from string type
var obj = Type.GetType(typeName).GetConstructor(new Type[0]).Invoke(new object[0]);
// Set value for 'tagName' property
obj.GetType().GetProperty("tagName").SetValue(obj, "New value for 'tagName'");
// Get value from 'tagName' property
string tagNameValue = (string)obj.GetType().GetProperty("tagName").GetValue(obj);
list.Add(obj);
}
You can add your objects dynamically in a loop, but you have to create a list. You can write something like that :
List<OPCTag> lstTag = new List<OPCTag>();
for(int i = 0; i<10 ; i++)
{
lstTag.Add(new OPCTag());
}
To create 10 objects of MyClass
you can do, for example:
List<MyClass> list = new List<MyClass>();
for (int i = 0; i < 10; i++)
{
list.Add(new MyClass());
}
Though it's not "dynamically creating objects", just creating instances.
For Dictionary
you should specify key and value. They can be of any type, not just int
(usually string
).
Dictionary<int, MyClass> dictionary = new Dictionary<int, MyClass>();
for (int i = 0; i < 10; i++)
{
dictionary.Add(i, new MyClass());
}
//Your class
public class OPCTag
{
public string tagName;
public string tagOvationMatch;
public string tagValue;
}
// Initialize new list object of type OPCTag
List<OPCTag> lstTag = new List<OPCTag>();
for(int i = 0; i<10 ; i++)
{
lstTag.Add(new OPCTag());
}
//To read value from lstTag based on index here I specify the 0 index / first value in list.
var firstIndexTagname = lstTag[0].tagName;
var firstIndexTagOvationMatch = lstTag[0].tagOvationMatch;
var firstIndexTagValue = lstTag[0].tagValue;
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