I am trying to programatically simulate a left button mouse click:
[DllImport("user32.dll")]
static extern bool SetCursorPos(int x, int y);
[DllImport("user32.dll")]
public static extern void mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
public const int MOUSEEVENTF_LEFTDOWN = 0x02;
public const int MOUSEEVENTF_LEFTUP = 0x04;
public static void LeftMouseClick(int xpos, int ypos)
{
SetCursorPos(xpos, ypos);
mouse_event(MOUSEEVENTF_LEFTDOWN, xpos, ypos, 0, 0);
System.Threading.Thread.Sleep(1000);
mouse_event(MOUSEEVENTF_LEFTUP, xpos, ypos, 0, 0);
}
The cursor moves to the appropriate position on the screen, but the click is not firing there. Any thoughts?
EDIT: I did a couple of tests. The method i use does not seem to be the issue (it clicks on applications like steam, skype successfully). When calling the click method when the cursor is above the application that i specifically want to click on (an android emulator) nothing happens. The mouse cursor moves to the spot but wont click... Going to test another emulator now.
I wrote a helper class for another project I was working on which wrapped up the mouse event:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
class MouseHelper
{
internal struct INPUT
{
public UInt32 Type;
public MOUSEKEYBDHARDWAREINPUT Data;
}
[StructLayout(LayoutKind.Explicit)]
internal struct MOUSEKEYBDHARDWAREINPUT
{
[FieldOffset(0)]
public MOUSEINPUT Mouse;
}
internal struct MOUSEINPUT
{
public Int32 X;
public Int32 Y;
public UInt32 MouseData;
public UInt32 Flags;
public UInt32 Time;
public IntPtr ExtraInfo;
}
/// <summary>
/// Synthesizes keystrokes, mouse motions, and button clicks.
/// </summary>
[DllImport("user32.dll")]
internal static extern uint SendInput(uint nInputs, [MarshalAs(UnmanagedType.LPArray), In] INPUT[] pInputs, int cbSize);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern void mouse_event(long dwFlags, long dx, long dy, long cButtons, long dwExtraInfo);
private const int MOUSEEVENTF_LEFTDOWN = 0x02;
private const int MOUSEEVENTF_LEFTUP = 0x04;
private const int MOUSEEVENTF_RIGHTDOWN = 0x08;
private const int MOUSEEVENTF_RIGHTUP = 0x10;
public static void DoMouseClick()
{
var inputMouseDown = new INPUT();
inputMouseDown.Type = 0; /// input type mouse
inputMouseDown.Data.Mouse.Flags = 0x0002; /// left button down
var inputMouseUp = new INPUT();
inputMouseUp.Type = 0; /// input type mouse
inputMouseUp.Data.Mouse.Flags = 0x0004; /// left button up
var inputs = new INPUT[] { inputMouseDown, inputMouseUp };
SendInput((uint)inputs.Length, inputs, Marshal.SizeOf(typeof(INPUT)));
}
public static void DoMouseClick2()
{
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
}
}
All I needed to do was call MouseHelper.DoMouseClick() whenever I wanted a mouse click. I suspect the mouse move functionality could be added as an enhancement.
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