I know title is little weird but I don't know why this is giving error.
My Task
Get the starting and ending x,y indexes from an image so I can draw a rectangle around them. Currently I'm working on to get (x,y) positions of starting and ending pixels in image.
Here is my 4 functions for 4th positions
static int[] getStartX(Bitmap bmp) //run perfect
{
int[] arr = new int[2];
for (int x = 0; x < bmp.Width - 1; x++)
{
for (int y = 0; y < bmp.Height - 1; y++)
{
Color color = bmp.GetPixel(x, y);
if (color.ToArgb() == Color.Black.ToArgb())
{
arr[0] = x;
arr[1] = y;
return arr;
}
}
}
return arr;
}
static int[] getStartY(Bitmap bmp)
{
int[] arr = new int[2];
for (int x = 0; x < bmp.Height - 1; x++)
{
for (int y = 0; y < bmp.Width - 1; y++)
{
Color color = bmp.GetPixel(x, y); //Exception out of range
if (color.ToArgb() == Color.Black.ToArgb())
{
arr[0] = x;
arr[1] = y;
return arr;
}
}
}
return arr;
}
static int[] getEndX(Bitmap bmp)
{
int[] arr = new int[2];
for (int x = bmp.Width-1 ; x >= 0; x--)
{
for (int y = bmp.Height - 1; y >=0 ; y--)
{
Color color = bmp.GetPixel(x, y);//Exception out of range
if (color.ToArgb() == Color.Black.ToArgb())
{
arr[0] = x;
arr[1] = y;
return arr;
}
}
}
return arr;
}
static int[] getENdY(Bitmap bmp)
{
int[] arr = new int[2];
for (int x = bmp.Height - 1; x >= 0; x--)
{
for (int y = bmp.Width - 1; y >= 0; y--)
{
Color color = bmp.GetPixel(x, y); //Exception out of range
if (color.ToArgb() == Color.Black.ToArgb())
{
arr[0] = x;
arr[1] = y;
return arr;
}
}
}
return arr;
}
Only my first function work correctly and all other give Exception out of range error on lines pointed in code.
Here is my Image
Expected output pixels showed in red : Output Main
static void Main(string[] args)
{
Bitmap bmp = new Bitmap("C:\\Users\\AV\\5.bmp");
int[] arr = new int[2];
arr = getStartX(bmp);
bmp.SetPixel(arr[0], arr[1], Color.Blue);
arr = getStartY(bmp);
bmp.SetPixel(arr[0], arr[1], Color.Blue);
arr = getEndX(bmp);
bmp.SetPixel(arr[0], arr[1], Color.Blue);
arr = getENdY(bmp);
bmp.SetPixel(arr[0], arr[1], Color.Blue);
bmp.Save("1.bmp");
}
Drawing blue dot on every position i want, to indicate. I want to get only 4 positions so I can draw a rectangle around it. If anyone can help me thanks in advance.
For the first exception, I think it's because you're calling GetPixel
with the Height first and then the Width. You might consider using more meaningful names to help avoid confusion, but this should work:
Color color = bmp.GetPixel(y, x);
I think giving some more meaningful names to your variables and methods might help, at least it does for me. Also, I think the methods are returning more than they need to. All you really need are the x and y coordinates of the furthest top, bottom, left and right pixels. Here are some modified methods that do that (mostly your code):
/// <summary>
/// This returns the x-coordinate of the point that is closest to the left of the image
/// </summary>
/// <param name="bmp">The image to search</param>
/// <returns>The x-coordinate of the left-most point</returns>
static int GetLeftX(Bitmap bmp)
{
int leftmostPointX = 0;
// Start at top left, and look down each column as we move to the right
for (int x = 0; x < bmp.Width - 1; x++)
{
for (int y = 0; y < bmp.Height - 1; y++)
{
Color color = bmp.GetPixel(x, y);
if (color.ToArgb() == Color.Black.ToArgb())
{
leftmostPointX = x;
break;
}
}
if (leftmostPointX > 0) break;
}
return leftmostPointX;
}
/// <summary>
/// This returns the y-coordinate of the point that is closest to the top of the image
/// </summary>
/// <param name="bmp">The image to search</param>
/// <returns>The y-coordinate of the top-most point</returns>
static int GetTopY(Bitmap bmp)
{
int topmostPointY = 0;
// Start at top left, and look across each row as we move down
for (int y = 0; y < bmp.Height - 1; y++)
{
for (int x = 0; x < bmp.Width - 1; x++)
{
Color color = bmp.GetPixel(x, y);
if (color.ToArgb() == Color.Black.ToArgb())
{
topmostPointY = y;
break;
}
}
if (topmostPointY > 0) break;
}
return topmostPointY;
}
/// <summary>
/// This returns the s-coordinate of the point that is closest to the right of the image
/// </summary>
/// <param name="bmp">The image to search</param>
/// <returns>The x-coordinate of the right-most point</returns>
static int GetRightX(Bitmap bmp)
{
int rightmostPointX = bmp.Width - 1;
// Start at top right, and look down each column as we move to the left
for (int x = bmp.Width - 1; x >= 0; x--)
{
for (int y = 0; y < bmp.Height - 1; y++)
{
Color color = bmp.GetPixel(x, y);
if (color.ToArgb() == Color.Black.ToArgb())
{
rightmostPointX = x;
break;
}
}
if (rightmostPointX < bmp.Width - 1) break;
}
return rightmostPointX;
}
/// <summary>
/// This returns the y-coordinate of the point that is closest to the right of the image
/// </summary>
/// <param name="bmp">The image to search</param>
/// <returns>The y-coordinate of the right-most point</returns>
static int GetBottomY(Bitmap bmp)
{
int lowestPointY = bmp.Height - 1;
// Start at bottom left, and look across each row as we move up
for (int y = bmp.Height - 1; y >= 0; y--)
{
for (int x = 0; x < bmp.Width - 1; x++)
{
Color color = bmp.GetPixel(x, y);
if (color.ToArgb() == Color.Black.ToArgb())
{
lowestPointY = y;
break;
}
}
if (lowestPointY < bmp.Height - 1) break;
}
return lowestPointY;
}
And then here is how I would call these methods, using meaningful names and starting with the smallest parts, then building up to what we need (from a single coordinate to an array of points):
private static void Main()
{
// Coordinates
int leftX = GetLeftX(bmp);
int rightX = GetRightX(bmp);
int topY = GetTopY(bmp);
int bottomY = GetBottomY(bmp);
// Create Points from the coordinates
var topLeft = new Point(leftX, topY);
var topRight = new Point(rightX, topY);
var bottomLeft = new Point(leftX, bottomY);
var bottomRight = new Point(rightX, bottomY);
// An array of points representing our box
var box = new[] {topLeft, topRight, bottomRight, bottomLeft, topLeft};
// Draw a box
var graphics = Graphics.FromImage(bmp);
var pen = new Pen(Color.Blue);
graphics.DrawLines(pen, box);
// Save the new image
bmp.Save(@"f:\public\temp\modified.bmp");
}
Thanks for helping! I've marked my mistakes!
Finally I'm getting my image! Image
MAIN
static void Main(string[] args)
{
Bitmap bmp = new Bitmap("C:\\Users\\AV\\5.bmp");
int[] arr = new int[2];
int[] arr2 = new int[2];
int[] arr3 = new int[2];
int[] arr4 = new int[2];
arr = getStartX(bmp);
bmp.SetPixel(arr[0], arr[1], Color.Blue);
arr2 = getStartY(bmp);
bmp.SetPixel(arr[0], arr[1], Color.Blue);
arr3 = getEndX(bmp);
bmp.SetPixel(arr[0], arr[1], Color.Blue);
arr4 = getENdY(bmp);
bmp.SetPixel(arr[0], arr[1], Color.Blue);
Graphics g = Graphics.FromImage(bmp);
g.DrawLines(new Pen(Color.Blue), new Point[]
{
new Point(arr[0], arr[1]), new Point(arr[0], arr2[1]),
new Point(arr[0], arr2[1]), new Point(arr2[0], arr2[1]),
new Point(arr2[0], arr2[1]), new Point(arr3[0], arr2[1]),
new Point(arr3[0], arr2[1]), new Point(arr3[0], arr3[1]),
new Point(arr3[0], arr3[1]), new Point(arr3[0], arr4[1]),
new Point(arr3[0], arr4[1]), new Point(arr4[0], arr4[1]),
new Point(arr4[0], arr4[1]), new Point(arr[0], arr4[1]),
new Point(arr[0], arr4[1]), new Point(arr[0], arr[1]),
});
bmp.Save("1.bmp");
}
FUNCTIONS
static int[] getStartX(Bitmap bmp)
{
int[] arr = new int[2];
for (int x = 0; x < bmp.Width - 1; x++)
{
for (int y = 0; y < bmp.Height - 1; y++)
{
Color color = bmp.GetPixel(x, y);
if (color.ToArgb() == Color.Black.ToArgb())
{
arr[0] = x-1;
arr[1] = y;
return arr;
}
}
}
return arr;
}
static int[] getStartY(Bitmap bmp)
{
int[] arr = new int[2];
for (int x = 0; x < bmp.Height - 1; x++)
{
for (int y = 0; y < bmp.Width - 1; y++)
{
Color color = bmp.GetPixel(y, x); //mistake
if (color.ToArgb() == Color.Black.ToArgb())
{
arr[0] = y; //mistake
arr[1] = x-1; //mistake
return arr;
}
}
}
return arr;
}
static int[] getEndX(Bitmap bmp)
{
int[] arr = new int[2];
for (int x = bmp.Width-1 ; x >= 0; x--)
{
for (int y = bmp.Height - 1; y >=0 ; y--)
{
Color color = bmp.GetPixel(x, y);
if (color.ToArgb() == Color.Black.ToArgb())
{
arr[0] = x+1;
arr[1] = y;
return arr;
}
}
}
return arr;
}
static int[] getENdY(Bitmap bmp)
{
int[] arr = new int[2];
for (int x = bmp.Height - 1; x >= 0; x--)
{
for (int y = bmp.Width - 1; y >= 0; y--)
{
Color color = bmp.GetPixel(y, x); //mistake
if (color.ToArgb() == Color.Black.ToArgb())
{
arr[0] = y; //mistake
arr[1] = x+1; //mistake
return arr;
}
}
}
return arr;
}
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