In a debug build, I want to check for OpenGL errors after almost every OpenGL call to ease debugging. As this is a costly operation, I don't want to do it in a release build. Right now I'm using functions like:
pub fn debug_panic_on_errors() {
if cfg!(debug_assertions) {
get_errors().unwrap();
}
}
Am I correct in assuming that this method will always be optimized away completely? Is there a better, more future-proof way?
In release mode the function will be expanded to if false { … }
which is very trivial to optimize away, so yes you could just use it as-is.
If you are being paranoid you could #[cfg]
two functions like
#[cfg(debug_assertions)]
pub fn debug_panic_on_errors() {
get_errors().unwrap();
}
#[cfg(not(debug_assertions))]
pub fn debug_panic_on_errors() {
}
so that the outcome is chosen during parsing, to ensure we don't rely on the optimizer. But I don't really recommend this...
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