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How to draw a continuous line with mouse on JavaFX canvas?

The code below results in a JavaFX Canvas that can be drawn on with the mouse pointer but skips some points, ie, leaves gaps if one tries to draw a continuous line. The gapping intensifies as pointer speed increases.

What causes this behaviour and what can be done to achieve a well-connected line? (NB, I'm looking for an answer that explicitly toggles each single pixel the pointer passes over to black, not operations such as smoothing or connecting dots, etc.)

public class DrawingSample extends Application {
    public void start(Stage stage) {
        FlowPane flowPane = new FlowPane();
        Canvas canvas = new Canvas(300, 300);
        flowPane.getChildren().add(canvas);
        GraphicsContext graphicsContext = canvas.getGraphicsContext2D();

        graphicsContext.setFill(Color.WHITE);
        graphicsContext.fillRect(0, 0, 300, 300);

        canvas.setOnMouseDragged((event) -> {
            graphicsContext.setFill(Color.BLACK);
            graphicsContext.fillRect(event.getX(), event.getY(), 1, 1);
        });

        stage.setScene(new Scene(flowPane));
        stage.show();
    }

    public static void main(String[] args) {
        launch(DrawingSample.class);
    }
}

The following figure demonstrates three lines drawn from left to right at increasing speeds as we go down.

在此输入图像描述

This code from here .

import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.stage.Stage;

/**
 * @web http://java-buddy.blogspot.com/
 */
public class JavaFX_DrawOnCanvas extends Application {

    @Override
    public void start(Stage primaryStage) {

        Canvas canvas = new Canvas(400, 400);
        final GraphicsContext graphicsContext = canvas.getGraphicsContext2D();
        initDraw(graphicsContext);

        canvas.addEventHandler(MouseEvent.MOUSE_PRESSED, 
                new EventHandler<MouseEvent>(){

            @Override
            public void handle(MouseEvent event) {
                graphicsContext.beginPath();
                graphicsContext.moveTo(event.getX(), event.getY());
                graphicsContext.stroke();
            }
        });

        canvas.addEventHandler(MouseEvent.MOUSE_DRAGGED, 
                new EventHandler<MouseEvent>(){

            @Override
            public void handle(MouseEvent event) {
                graphicsContext.lineTo(event.getX(), event.getY());
                graphicsContext.stroke();
            }
        });

        canvas.addEventHandler(MouseEvent.MOUSE_RELEASED, 
                new EventHandler<MouseEvent>(){

            @Override
            public void handle(MouseEvent event) {

            }
        });

        StackPane root = new StackPane();
        root.getChildren().add(canvas);
        Scene scene = new Scene(root, 400, 400);
        primaryStage.setTitle("java-buddy.blogspot.com");
        primaryStage.setScene(scene);
        primaryStage.show();
    }

    public static void main(String[] args) {
        launch(args);
    }

    private void initDraw(GraphicsContext gc){
        double canvasWidth = gc.getCanvas().getWidth();
        double canvasHeight = gc.getCanvas().getHeight();

        gc.setFill(Color.LIGHTGRAY);
        gc.setStroke(Color.BLACK);
        gc.setLineWidth(5);

        gc.fill();
        gc.strokeRect(
                0,              //x of the upper left corner
                0,              //y of the upper left corner
                canvasWidth,    //width of the rectangle
                canvasHeight);  //height of the rectangle

        gc.setFill(Color.RED);
        gc.setStroke(Color.BLUE);
        gc.setLineWidth(1);

    }

}

Sorry about previous message, should have asked a question in a new thread, right?

Here's a solution that works better, not creating the strange lines like in the scribbletest above.

canvas.addEventHandler(MouseEvent.MOUSE_PRESSED, 
        new EventHandler<MouseEvent>(){
    @Override
    public void handle(MouseEvent event) {
        graphicsContext.beginPath();
        graphicsContext.moveTo(event.getX(), event.getY());
        graphicsContext.stroke();

    }
});

canvas.addEventHandler(MouseEvent.MOUSE_DRAGGED, 
        new EventHandler<MouseEvent>(){
    @Override
    public void handle(MouseEvent event) {
        graphicsContext.lineTo(event.getX(), event.getY());
        graphicsContext.stroke();
        graphicsContext.closePath();
        graphicsContext.beginPath();
        graphicsContext.moveTo(event.getX(), event.getY());
    }
});

canvas.addEventHandler(MouseEvent.MOUSE_RELEASED, 
        new EventHandler<MouseEvent>(){
    @Override
    public void handle(MouseEvent event) {
        graphicsContext.lineTo(event.getX(), event.getY());
        graphicsContext.stroke();
        graphicsContext.closePath();
    }
});

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