I would like to delete text that I have graphically displayed so I can write new text without overlap. I have included my code below. Thank you again for your time.
from graphics import*
import random
# Function for winning
def youwin():
txt = Text(Point(250,100), "You are a Winner!")
txt.setTextColor(color_rgb(0,255,200))
txt.setSize(30)
txt.setFace('courier')
txt.draw(win)
# Function for losing
def youlose():
txt= Text(Point(250,100), "You are a Loser!")
txt.setTextColor(color_rgb(0,255,0))
txt.setSize(30)
txt.setFace('courier')
txt.draw(win)
# Sets a Window
win = GraphWin("My Window", 800, 600)
win.setBackground('White')
# loops 10 Times and picks out 3 random gif's.
# Then displays each image on the screen in a row.
for x in range(10):
cards = ["1.png","2.png","3.png"]
rand_card1 = random.choice(cards)
img1 = Image(Point(100, 250), rand_card1)
rand_card2 = random.choice(cards)
img2 = Image(Point(300, 250), rand_card2)
rand_card3 = random.choice(cards)
img3 = Image(Point(500, 250), rand_card3)
img1.draw(win)
img2.draw(win)
img3.draw(win)
# checks to see if you are a winner
if rand_card1 == rand_card2 and rand_card2 == rand_card3:
youwin()
else:
youlose()
# waits for a mouse click. In the future this will be a button.
win.getMouse()
img1.undraw()
img2.undraw()
img3.undraw()
#win.close()#
This is the output I currently get:
I think you might want to somehow clear your drawing area before you draw new text there. One approach to this would be to draw a rectangle over your old text which is the same color as the background.
I would like to delete text that I have graphically displayed so I can write new text
Don't. You can reuse the text object via setText()
. A simple example:
import time # just for demonstration
from graphics import *
win = GraphWin("My Window", 800, 600)
txt = Text(Point(250,100), "You are a Loser!")
txt.setSize(30)
txt.draw(win)
time.sleep(3)
txt.setText("You are a Winner!")
time.sleep(3)
If you want the text to disappear for a time, just txt.setText('')
until you need it again.
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