I am having an issue loading in textures through a load texture method.
+(Texture*) loadTexture: (NSString*) name path: (NSString*) path{
CGImageRef imageReference = [[UIImage imageNamed:path] CGImage];
GLKTextureInfo* textureInfo = [GLKTextureLoader textureWithCGImage:imageReference options:nil error:NULL];
Texture* texture = [[Texture alloc] init:textureInfo];
NSLog(@"width: %i height: %i data: %p", [texture Width], [texture Height], [texture getTextureInfo]);
if(!Textures) Textures = [[NSMutableDictionary alloc] init];
[Textures setObject:texture forKey:name];
NSLog(@"adding key %@ to dictionary with pointer %p", name, Textures);
NSLog( @"%@", Textures );
return texture;
}
The first time I call the load texture method all is well, but any subsequent calls to load texture the textureInfo fails to be initialized and the NSLog shows "width: 0 height: 0 data: 0x0"
我弄清楚了为什么它不起作用,这是答案的链接https://stackoverflow.com/a/13948618/7914426
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.