I am having an issue loading in textures through a load texture method. The first time I call the load texture method all is well, but any subseque ...
I am having an issue loading in textures through a load texture method. The first time I call the load texture method all is well, but any subseque ...
Background In our app, we use a PNG sprite sheet where each sprite is just used as a mask. These are successfully loaded using GLKTextureLoader. When ...
Unsure how to use an image loaded from the web as an asset in a GLKit skybox (like the old apple/google maps streetview) There are 2 methods for loadi ...
I seem to be a little restricted by openGLs GLKTextureLoader. I'm trying to get sprite animation working so I'm trying to load a texture atlas. The te ...
I get strange behaviour when I use the following code to load an image multiple times: It works as expected when I run load the image the first tim ...
I generate text as image using UIKit (simplified): Then I save it to caches directory and load from file with GLKTextureLoader (-textureWithContent ...
I'm using GLKit in an OpenGL project. Everything is based on GLKView and GLKBaseEffect (no custom shaders). In my project I have several views that ha ...
Is there a way to load cube-map using giant image-strip in OpenGL-ES? (or desktop GL or extension, anything) For example, GLKTextureLoader class offe ...
I'm currently using OpenGL ES 2.0 under GLKView on the new iPad. It seems, whenever I make the call to glColor4f, nothing happens (ie. it doesn't colo ...