I have the following code and I'm not sure if it should be == TRUE
or != FALSE
.
This is the code now:
void AttachConsole() {
bool has_console = ::AttachConsole(ATTACH_PARENT_PROCESS) == TRUE;
if (!has_console) {
// We weren't launched from a console, so just return.
// We could alloc our own console, but meh:
// has_console = AllocConsole() == TRUE;
has_console_attached_ = false;
return;
}
has_console_attached_ = true;
}
I think it should be != FALSE
but I'm not sure?
The return value is documented only as being 0 for failure or non-zero for success.
So yes, you could use != FALSE
or you could just use:
bool has_console = ::AttachConsole(ATTACH_PARENT_PROCESS);
The conversion from BOOL (really an integer) to bool
will convert 0 to false
, and anything else to true
--exactly what you want.
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