I am trying to connect two Android devices to ac#-server and I always get a connection timeout. The java-code is simple:
Socket socket = new Socket(mAddress, PORT);
If I start a java-server on the pc then the connection is successful. So its not a network/firewall problem. But my c#-server just won't accept any connections, code:
private TcpListener serverSocket;
private TcpClient clientSocket1;
private TcpClient clientSocket2;
private void Form1_Load(object sender, EventArgs e)
{
serverSocket = new TcpListener(IPAddress.Any, port);
clientSocket1 = default(TcpClient);
clientSocket2 = default(TcpClient);
serverSocket.Start();
clientListenerThread = new Thread(wait4Clients);
clientListenerThread.Start();
}
private void wait4Clients()
{
logToConsole("Clientlistener started");
clientSocket1 = serverSocket.AcceptTcpClient();
logToConsole("Client No 1 started!");
clientSocket2 = serverSocket.AcceptTcpClient();
logToConsole("Client No 2 started!");
}
I also tried System.Net.Sockets.Socket instead of System.Net.Sockets.TcpClient, didnt worked either.
Thanks a lot
EDIT: Seems the code is perfectly fine. If I run the exe and not debug mode via Visual Studio, everything works. So the debug mode somehow prevents the server socket from working correctly. Any ideas why this happens?
// TCP Server C#, look at [msdn][1]
try
{
// Set the TcpListener on port 8080 of Any IP Address.
TcpListener server = new TcpListener(IPAddress.Any, 8080);
// Start listening for client requests.
server.Start();
// Buffer for reading data
Byte[] bytes = new Byte[1024];
String data = null;
// Enter the listening loop.
while(true) {
Console.Write("Waiting for a connection... ");
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
// Get a stream object for reading and writing
data = null;
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
while((i = stream.Read(bytes, 0, bytes.Length))!=0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine("Received: {0}", data);
// Process the data sent by the client.
data = data.ToUpper();
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
// Send back a response.
stream.Write(msg, 0, msg.Length);
Console.WriteLine("Sent: {0}", data);
}
}
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