Making a small game in Android Studio. Basically, the user will have a set amount of time to trigger a button press or the game will end. My CountDownTimer object is inside of a different function than my button click handler. How can I cancel the countDownTimer using cancel() from the button click handler.
Here is my code:
public countDownTimer timeLimit;
public void generate() {
final ProgressBar timer = (ProgressBar)findViewById(R.id.timer);`
int timeoutSeconds = 5000;
timer.setMax(timeoutSeconds);
timeLimit = new CountDownTimer(timeoutSeconds, 100) {
public void onTick(long millisUntilFinished) {
int timeUntilFinished = (int) millisUntilFinished;
timer.setProgress(timeUntilFinished);
}
public void onFinish() {
gameOver();
}
};
timeLimit.start();
}
public void buttonClicked(View v) {
timeLimit.cancel();
}
I'd be happy to hear any alternative ways to do this as well.
The code below works perfectly for me.
public class MainActivity extends AppCompatActivity implements View.OnClickListener {
private ProgressBar progressBar;
private CountDownTimer countDownTimer;
private Button stopTimerButton;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
progressBar = (ProgressBar)findViewById(R.id.progressBar);
stopTimerButton = (Button)findViewById(R.id.button);
stopTimerButton.setOnClickListener(this);
int timeoutSeconds = 5000;
progressBar.setMax(timeoutSeconds);
countDownTimer = new CountDownTimer(timeoutSeconds,100) {
@Override
public void onTick(long millisUntilFinished) {
int timeUntilFinished = (int) millisUntilFinished;
progressBar.setProgress(timeUntilFinished);
}
@Override
public void onFinish() {
}
};
countDownTimer.start();
}
@Override
public void onClick(View view) {
if(view == stopTimerButton){
countDownTimer.cancel();
}
}
}
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