I've encountered the phenomena that my code gives me different results when i use debug mode or release mode. I've stripped the problem down to the code below. I am using Microsoft Visual Studio Professional 2013 and the libeary boost 1.62
#include "stdafx.h"
#include <iostream>
#include <math.h>
#include <boost/numeric/interval.hpp>
#include <boost/numeric/interval/rounded_arith.hpp>
using namespace std;
using namespace boost::numeric::interval_lib;
using namespace boost::numeric;
typedef interval<double, policies<save_state<rounded_transc_std<double> >,
checking_base<double> > > Interval;
int _tmain(int argc, _TCHAR* argv[])
{
Interval result = (Interval(3.15, 4.6) - Interval(-0.6, 2.1))*sqrt(Interval(2, 2) + Interval(-2, -2)*Interval(10.022631612535406, 10.031726559552226));
cout << "result: " << result.lower() << " " << result.upper();
return 0;
}
The result while in debug mode is 1.#QNAN 1.#QNAN
The result while in release mode is 0 0
I would like to know what causes this problem and how to fix this. Since this causes serious problems in my project if I cannot rely on the results.
sqrt
of a negative number is a tough proposition. The problem is Interval(-2, -2)
. It remains the magic of VisualStudio to produce 0, 0. :). nan
is the most appropriate answer to sqrt(-x)
. you may sqrt
of std::complex<T>
.
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