#snakes and ladder
from tkinter import * #pygame is the module that has collections of functions that is used to create a window import everything from tkinter
import time
class window(Frame): #Frame comes from tkinter is what you think as a window
def __init__(self, master = None):#The master widget defines the settings upon initialisation
Frame.__init__(self, master) #This is called the frame class that has been built in python
self.master = master
def __init__window(self): #creation of the init window
self.master.title("Reagan Kambayi") #It changes the title of the title of our widget
self.pack(fill=BOTH, expand=1)#The pack function will pack this in our frame
#placing the button
stop = Button(self, master, message= "Stop")
#intialising the button that will start the stopwatch
stop.place(x=0, y=0)
screen = Tk() #It must be written with capitalised T because there will be an error and it holds the components of the tkinter module
screen.geometry("700x500")
app = window(screen) #The app variable is assigned to the window creation which has the tkinter module
screen.mainloop()
Ok, here we go.
from tkinter import * #pygame is the module that has collections of functions that is used to create a window import everything from tkinter
Pygame has nothing to do with tkinter and you're not importing pygame here, you're importing tkinter.
class window(Frame): #Frame comes from tkinter is what you think as a window
No, it isn't. A Frame
widget is just that, a frame inside a window. It doesn't draw a window in and of itself. The parameter Frame
in your example isn't even a Frame
widget at all, it's value is Tk()
which is the function called to draw the first window in tkinter.
def __init__(self, master = None):#The master widget defines the settings upon initialisation
I'm actually at a loss for what you're attempting to do here. master
should equal Frame
which equals screen
which equals Tk()
but if I'm correct you're overriding that and telling it to equal None
?
Frame.__init__(self, master) #This is called the frame class that has been built in python
I don't think you're doing what you think you're doing here. This answer explains it better than I could.
def __init__window(self): #creation of the init window
If I'm reading your program correctly then window.__init__window()
is never called, so none of this function ever actually happens.
self.pack(fill=BOTH, expand=1)#The pack function will pack this in our frame
You're attempting to call .pack()
on self
which is calling .pack()
on Frame
. Typically we wouldn't assign a value to self
in this way (although this is valid), read this to find out what self
should be used for.
#placing the button
stop = Button(self, master, message= "Stop")
This isn't placing the Button
widget, this is assigning the Button
widget to a variable. Also, Button
widgets are declared as Button(parent, *attributes)
and there is no message
attribute built in. Meaning what you meant to call was Button(self.master, text="Stop")
.
#intialising the button that will start the stopwatch
stop.place(x=0, y=0)
This is where you're placing the button, but the function that contains this is never called, so it never happens.
app = window(screen) #The app variable is assigned to the window creation which has the tkinter module
What you're actually doing here is calling the class window
, all this does in your current program is call window.__init__()
, which in itself does essentially nothing.
This is meant with no offence but I think you're lacking a very basic understanding of tkinter and possibly even Pythonic OOP.
I believe what you're trying to do in your program is the below:
from tkinter import *
class App:
def __init__(self, root):
self.root = root
self.root.title("Reagan Kambayi")
self.stop = Button(self.root, text="Stop")
self.stop.place(x=0, y=0)
root = Tk()
App(root)
root.mainloop()
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