import pygame
pygame.init()
display_width = (640)
display_height = (480)
title = pygame.display.set_caption("test")
IMG = pygame.image.load("image.png")
screen = pygame.display.set_mode((display_width,display_height))
screen.blit(IMG,(1,1))
pygame.display.update()
Whenever I use pygame, even simple displays like this are skewed for me. it shows 0,0 at around the middle of my display screen and i dont know why. Basically, it is showing - x values on the x axis help! I am using python 2.7 and this seems to not be a coding issue, but rather something else. please help! ty
I've not been able to replicate your problem with the above code in Python 2.7.12, the image is a red, fifty-pixel square:
Here's an extended demo that will draw the image around the cursor position based on the mouse button clicked. Perhaps that'll help you get towards the behaviour you're after.
import pygame
if __name__ == "__main__":
pygame.init()
screen_width, screen_height = 640, 480
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption('Blit Demo')
clock = pygame.time.Clock() #for limiting FPS
FPS = 10
exit_demo = False
# start with a white background
screen.fill(pygame.Color("white"))
img = pygame.image.load("image.png")
width, height = img.get_size()
pos = (1,1) # initial position to draw the image
# main loop
while not exit_demo:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit_demo = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
# fill the screen with white, erasing everything
screen.fill(pygame.Color("white"))
elif event.type == pygame.MOUSEBUTTONUP:
if event.button == 1: # left
pos = (event.pos[0] - width, event.pos[1] - height)
elif event.button == 2: # middle
pos = (event.pos[0] - width // 2, event.pos[1] - height // 2)
elif event.button == 3: # right
pos = event.pos
# draw the image here
screen.blit(img, pos)
# update screen
pygame.display.update()
clock.tick(FPS)
pygame.quit()
quit()
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