I added the UIButton with Control + Drag, added the variables and arc4random for randomized numbers, and then used a front function to test my button to make sure it worked. But the button is totally unresponsive and I have no errors in my code.
import UIKit
class ViewController: UIViewController {
var randomDiceIndex1 : Int = 0
var randomDiceIndex2 : Int = 0
@IBOutlet weak var diceImageView1: UIImageView!
@IBOutlet weak var diceImageView2: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
}
@IBAction func rollButtonPressed(_ sender: UIButton) {
randomDiceIndex1 = Int(arc4random_uniform(6))
randomDiceIndex2 = Int(arc4random_uniform(6))
print(randomDiceIndex1) //This line of code is what I used to test
}
}
Assign action programmatically.
yrBtnOutlet.addTarget(self, action: #selector(self. rollButtonPressed(_:)), for: .touchUpInside)
Hope this will help.
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