I was implementing simple text translation using pyglet. It works perfectly when there is no config
added in window = pyglet.window.Window()
. However, the code does not run after config
is added in line 8. I am using Mac High Sierra.
import pyglet
platform = pyglet.window.get_platform()
display = platform.get_default_display()
screen = display.get_default_screen()
template = pyglet.gl.Config()
config = screen.get_best_config(template)
window = pyglet.window.Window(config=config)
label = pyglet.text.Label('Hello, world', x=window.width//2, y=window.height//2,
anchor_x='center', anchor_y='center')
def update(dt):
#print(dt) # time elapsed since last time we were called
label.x += 1
label.y += 1
@window.event
def on_draw():
window.clear()
label.draw()
pyglet.clock.schedule(update) # cause a timed event as fast as you can!
pyglet.app.run()
Try to define the config from your window config, Try this:
import pyglet
window = pyglet.window.Window()
context = window.context
#config = context.config
platform = pyglet.window.get_platform()
display = platform.get_default_display()
screen = display.get_default_screen()
config = screen.get_best_config()#if you need best config although if you add template as an argument it forms a deadlock.
template = pyglet.gl.Config(config=config)
#config = screen.get_best_config(template)
label = pyglet.text.Label('Hello, world', x=window.width//2, y=window.height//2,
anchor_x='center', anchor_y='center')
def update(dt):
#print(dt) # time elapsed since last time we were called
label.x += 1
label.y += 1
@window.event
def on_draw():
window.clear()
label.draw()
pyglet.clock.schedule(update) # cause a timed event as fast as you can!
pyglet.app.run()
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