whenever user connects it looks for a room which has people less than its maxm no and joins it,if not available it creates its own room. The room creation code is perfect and i am not mentioning it top avoid complexity. The code which i am mentioning is not executing :
server/server.js
if((player_lst.length) === 2){
console.log(player_lst.length);
this.to(room_id).emit('quiz', {
Question:questions
});}
else{
console.log(player_lst.length);
this.to(room_id).emit('waiting', {
text:'waiting'
});
}
main.js
socket.on('connect',function(){
socket.emit('new_player',{
id:socket.id
});
console.log('bnnn');
});
socket.on('quiz',gameplay);
socket.on('waiting',function(data){
console.log('bcbcb');
var p= document.getElementById('message');
p.innerHTML= data.text;
});
Using this code to send a message to the room:
// sending to all clients in 'game' room except sender
socket.to('game').emit('nice game', "let's play a game");
Referent: https://socket.io/docs/emit-cheatsheet/#
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