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Java Sorting object in ArrayList

Hi I have Card class... In another class I create an arrayList of Card objects. How would I go about sorting the arrayList based on the value of the card? The ace is the lowest card value and the king is the highest.

A,2,3,4,5,6,7,8,9,T,J,Q,K

public class Card {

        char rank, suit;

        public Card(char rank, char suit){
                this.rank = rank;
                this.suit = suit;
        }

        public void setCard(char rank, char suit){
                this.rank = rank;
                this.suit = suit;
        }

        public char getRank(){
                return rank;
        }

        public char getSuit(){
                return suit;
        }

        public void setRank(char rank){
                this.rank = rank;
        }

        public void setSuit(char suit){
                this.suit = suit;
        }


        public String toString(){
                String str = "";
                str += this.getRank();
                str += this.getSuit();
                return str;
        }

          public boolean equals(Object obj){
               Card card = (Card) obj;
               if(this.rank == card.getRank() && this.suit == card.getSuit()){
                   return true;
               }
               return false;
           }

    public boolean isValidCard(Card card){
        char s = card.getSuit();
        char r = card.getRank();
        if(s=='H' || s=='S' || s=='D' || s=='C'){
            if(r=='A' || r=='2' || r=='3' || r=='4' || r=='5' || r=='6' || r=='7' || 
                    r=='8' || r=='9' || r=='T' || r=='J' || r=='Q' || r=='K'){
                return true;
            }                   
        }
        return false;
     }

    public boolean allowedInHigherPiles(Card card, Game game, int pile){
        if(pile>=5 && game.getPile(pile).cards.size()==0){
                if(card.getRank()!='K')
                        return false;
        }
        return true;
    }

}

The code would be much cleaner if you use enum to represent rank and suite instead of char.

In fact, http://jcp.org/aboutJava/communityprocess/jsr/tiger/enum.html has a Card sample illustrates use of Enum

The relevant code bit is copied below

public class Card implements Comparable, java.io.Serializable {
    public enum Rank { deuce, three, four, five, six, seven, eight, nine, ten,
                       jack, queen, king, ace }
    public enum Suit { clubs, diamonds, hearts, spades }

    private final Rank rank;
    private final Suit suit;

    private Card(Rank rank, Suit suit) {
        if (rank == null || suit == null)
            throw new NullPointerException(rank + ", " + suit);
        this.rank = rank;
        this.suit = suit;
    }

    public Rank rank() { return rank; }
    public Suit suit() { return suit; }

    public String toString() { return rank + " of " + suit; }

    public int compareTo(Object o) {
        Card c = (Card)o;
        int rankCompare = rank.compareTo(c.rank);
        return rankCompare != 0 ? rankCompare : suit.compareTo(c.suit);
    }

    private static List<Card> sortedDeck = new ArrayList<Card>(52);
    static {
        for (Iterator<Rank> i = Rank.VALUES.iterator(); i.hasNext(); ) {
            Rank rank = i.next();
            for (Iterator<Suit> j = Suit.VALUES.iterator(); j.hasNext(); )
                sortedDeck.add(new Card(rank, j.next()));
        }
    }

    // Returns a shuffled deck
    public static List<Card> newDeck() {
        List<Card> result = new ArrayList<Card>(sortedDeck);
        Collections.shuffle(result);
        return result;
    }
}

One option is to implement the Comparable interface and then override compareTo Once you've done that, sorting the list is easy with Collections.sort(myCollection);

You may be better of avoiding implementing Comparable and create a Comparator object, and there's a version of Collections.sort that takes the comparator.

Your comparison function can can then simply check the rank of the cards, and return the result while ignoring the suit.

You may want to read the Java tutorial on all this ordering business .

Update: Bjorn points out correctly that Comparable should be used when the class has a natural sorting order. My personal view is that for cards there isn't really a "natural order" since different games differ in their interpretation of the Ace, so it might be better to avoid assigning "semantics" by offering Comparable as part of the class.

The Missing CompareTo code:

ArrayList<Card> aCardList = new ArrayList<Card>();

    Collections.sort(aCardList, new Comparator<Card>() {

        @Override
        public int compare(Card o1, Card o2) {
            if (o1.getRank() > o2.getRank())
                return -1;
            else if (o1.getRank() < o2.getRank())
                return 1;
            else
                return 0;
        }
    });
public class ClassName implements Comparable<Object> {

    // Variables --------------------------------------------
    private double  comparedVariable; 


    // Constructor ------------------------------------------
    public ClassName (){}


    // Functions --------------------------------------------
    //returns the fuel weight
    public double getComparedVariable() {
        return comparedVariable;
    }


    // Overrides --------------------------------------------
    @Override
    public int compareTo(Object o) {

        ClassName classObject = (ClassName) o;

        if (this.comparedVariable> classObject.getComparedVariable())
            return 1; //make -1 to sort in decreasing order
        else if (this.comparedVariable< classObject.getComparedVariable())
            return -1;//make 1 to sort in decreasing order
        else
            return 0;
    }

}

You can implement the Comparable interface such that the elements are compared by rank. Then Collections.sort will automatically do what you expect it to do.

You could use the java.util.Collections class to sort it. Particularly, two methods may come handy:

 static <T extends Comparable<? super T>>
 void sort(List<T> list)
      Sorts the specified list into ascending order, according to the natural ordering of its elements.

static <T> void sort(List<T> list, Comparator<? super T> c)
      Sorts the specified list according to the order induced by the specified comparator.

For the first method, you should make your Card class implement the Comparable interface.. For the second one, you should provide a custom comparator.

This is done in order for the collections framework to know how to compare your Card objects.

So, for example (first method), you would have this code:

In your card class

public Class Card implements Comparable{

//member and method definitions.

public int compareTo(Object o){
   //null checks && stuff missing.

   /*compares two cards based on rank.*/   
}

List<Card> cards = getAllCards();//returns an unsorted list implementation of Card objects.

java.util.Collections.sort(cards);

A couple of shorter methods

public String toString() {
   return "" + rank + suit;
}

public boolean isValidCard(){
    return "HSDC".indexOf(suit) != -1 &&
         "A23456789TJQK".indexOf(rand) != -1;
}
public class player {
     String Fname = "";
    String Lname = "";
    ArrayList<Card> cards= new ArrayList<Card> ();
    public String getFname() {
        return Fname;
    }

    public void setFname(String Fname) {
        this.Fname = Fname;
    }

    public String getLname() {
        return Lname;
    }

    public void setLastname(String Lname) {
        this.Lname = Lname;
    }

    public ArrayList<Card> getCards() {
        return cards;
    }

    public void setCards(ArrayList<Card> cards) {
        this.cards = cards;
    }

    public player(String fname,String lname) {
        this.Fname = fname;
        this.Lname = lname;
    }
    
    public void AddCard(Card card){
        cards.add(card);
    }
    
    public void showCards(){
        System.out.println(""+Fname+" "+Lname+" holds the following cards");
        for (int i=0;i<cards.size();i++)
        {
            System.out.print(cards.get(i).toString());
        }
        System.out.println();
    }
    
    public void Sortcardsbyface()
    {
        for (int i = 0; i < cards.size() - 1; i++)
        {
            int j = i;
            for (int k = i + 1; k < cards.size(); k++)
            {
                Card c = new Card();
                if (c.toInt(cards.get(k).getFace()) < c.toInt(cards.get(j).getFace()))
                {
                    j=k;
                }

            }

            Card temp = cards.get(j);
            cards.set(j,cards.get(i));
            cards.set(i,temp);

        }
        showCards();
    }
}


/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.
 */
package pokegame;

/**
 *
 * @author admin
 */
public class Card {
     private String face;
    private char suit; 

    Card(char suit,String face) {
        this.suit = suit;
        this.face = face;
    }

    Card() {
        
    }

    public String getFace() {
        return face;
    }

    public void setFace(String face) {
        this.face = face;
    }

    public char getSuit() {
        return suit;
    }

    public void setSuit(char suit) {
        this.suit = suit;
    }
   
    public String toString(){
        return face+suit;  
    }
  
    
    public int toInt(String face){
        switch(face){
            case "A":
                return 1;
            case "J":
                return 11;
            case "Q":
                return 12;
            case "K":
                return 13;
            case "2":
                return 2;
            case "3":
                return 3;
            case "4":
                return 4;        
            case "5":
                return 5;        
            case "6":
                return 6;
            case "7":
                return 7;    
            case "8":
                return 8;    
            case "9":
                return 9;    
            case "10":
                return 10;    
                
                
                
                
            default:
                return 0;
        }
    }
    
}

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