The code looks like this:
class Mainwindow: Window{
int progress = 0;
public void sendrequest(){
BackgroundWorker worker = new BackgroundWorker();
worker.DoWork += new DoWorkEventHandler(worker_DoWork);
worker.ProgressChanged += new ProgressChangedEventHandler (
worker_ProgressChanged);
worker.WorkerReportsProgress = true;
worker.RunWorkerAsync();
//...Here I sent requests to Bloomberg API
// Each request is handled by EventHandler
session.SendRequest(request, null);
}
public void EventHandler(Event eventObject, Session session){
progress ++;
Console.WriteLine (process);
}
void worker_DoWork(object sender, DoWorkEventArgs e)
{
for (int i = 0; i < 100; i++)
{
Console.WriteLine("Doing work! calling progress report!");
(sender as BackgroundWorker).ReportProgress(progress, null);
Thread.Sleep(100);
}
}
void worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
Console.WriteLine("Started Change! " + e.ProgressPercentage);
pg1.Value = e.ProgressPercentage;
}
The output looks like:
Doing work! calling progress report!
0
1
Doing work! calling progress report!
2
3
4
5
Doing work! calling progress report!
6
7
8
9
10
Doing work! calling progress report!
11
12
13
14
Doing work! calling progress report!
15
16
17
18
19
Doing work! calling progress report!
20
....
But my worker_progressChanged was never called until the end of the loop (int i = 0; i < 100; i++), and my progress bar was hence never updated and stays at 0. To my understanding, the ProgressChanged belongs to UI thread. What should I do to have my ProcessChanged fired immediately after ReportProgress is called?
From msdn :
The call to the ReportProgress method is asynchronous and returns immediately
It doesn't block the for
loop inside DoWork
.
If you want to report progress synchronously, then you can use synchronous Invoke
method yourself (see eg this ). In such case you don't even need BackgroundWorker
, just another Thread
.
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