I want to pause and resume my snake game when I hit space button.
if (keyCode == KeyEvent.VK_SPACE) {
timer.stop();
}
if (keyCode == KeyEvent.VK_ENTER ) {
timer.start();
}
I've done this but to resume the game I need to hit "Enter" any idea?
I've done this but to resume the game I need to hit "Enter" any idea?
You can use the same KeyStroke to stop/start the Timer. Just check the status of the Timer:
if (timer.isRunning())
timer.stop();
else
timer.start();
Also, don't use a KeyListner for this. You should be using Key Bindings to map a KeyStroke
to an Action
.
@retatu thanks for the idea i found the solution i just needed to initialize the locker in the constructor like that
public Controller(Snake snake,View view) {
this.snake = snake;
this.view = view;
locker = false;
}
and then use it in the code
if (keyCode == KeyEvent.VK_SPACE ){
if(!locker){
view.timer.stop();
locker=true;
}else{
locker = false;
view.timer.start();
}
}
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