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Qt- How to get the color of a QPoint in QImage for QPixmap

I am trying to implement the flood-fill algorithm, which requires on each iteration to get the color of point in an area. But the color of the selected point is always the background color even if I have drawn something.

void MainWindow::floodFill(QPainter& p, int x, int y, const QColor& cu, const QColor& cc) {

   st.push(QPair<int, int>(x, y)); 

   //used for debug
   int _r, _g, _b;
   int _rCu, _gCu, _bCu;
   int _rCc, _gCc, _bCc; 
   cu.getRgb(&_rCu, &_gCu, &_bCu);
   cc.getRgb(&_rCc, &_gCc, &_bCc);

   while (!st.isEmpty()) {
      QPair<int, int> pair = st.pop();
      QPixmap qPix = ui->centralWidget->grab();
      QImage image(qPix.toImage());
      QColor c(image.pixel(pair.first, pair.second));

      //used for debug, here QColor c is always the same
      c.getRgb(&_r, &_g, &_b);

      if (c == cu || c == cc) {
         continue;
      }
      p.setPen(cu);
      p.drawPoint(pair.first, pair.second);


      if (pair.first > 0) {
         st.push(QPair<int, int>(pair.first - 1, pair.second));
      }
      if (pair.first < 200/*ui->centralWidget->width()*/) {
         st.push(QPair<int, int>(pair.first + 1, pair.second));
      }
      if (pair.second > 0) {
         st.push(QPair<int, int>(pair.first, pair.second - 1));
      }
      if (pair.second < 200/*ui->centralWidget->height()*/) {
         st.push(QPair<int, int>(pair.first, pair.second + 1));
      }
   }
}

this is what i call in paint event

void MainWindow::paintEvent(QPaintEvent* event) {
   QPainter p(this);
   QColor colorRed(255, 0, 0);
   QColor colorBlack(0, 0, 0);

   p.setPen(QPen(colorBlack));

   p.drawRect(50, 50, 3, 3);


   floodFill(p, 51, 51, colorRed, colorBlack);
}

I think the issue is: you're grabbing the central widget into an image, but drawing in a different paint device (main window itself). I wouldn't call grab in every paintEvent call, though, but you can try using render to get an image, this way:

QPixmap qPix(size());
render(&qPix);
QImage image(qPix.toImage());

Notice that you'll very likely get a run time warning from Qt ( Recursive repaint detected ), but just once. Using grab should lead to infinite recursion.

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