Does anyone know how can I use text as sprites in phaser3? I could create a sprite with an ascii spritesheet but because I want the text (in my case the sprites) to change colour, that solution wouldn't be optimal.
In phaser2 I could create an empty bitmapdata object and use it as the graphic for my sprite, but in phaser3 there is no such a thing.
Should I create a sprite with a transparent png as the graphic and then add the text to it? Is this a good solution or would it be an overkill, as in my game I want everything to be ascii characters?
Any help would be appreciated. Thank you
Your original solution of using a Sprite with an ASCII spritesheet will work fine. You can have white lettering and use the setTint() , clearTint() , and isTinted property to change the color while also being able to Sprite-related stuff.
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