My code is as follows:
connectButton.setOnClickListener(new View.OnClickListener(){
public void onClick(View view){
pointer.animate().rotation(connectButtonAngle - 45).start();
Intent intent = new Intent(MainScreenActivity.this, NextActivity.class);
startActivity(intent);
}
});
How would I get it to wait for the pointer to finish spinning before starting the next activity?
Change your implementation to this, and you will get when Animation ends.
connectButton.setOnClickListener(new View.OnClickListener(){
public void onClick(View view){
pointer.animate().rotation(connectButtonAngle - 45).setListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
}
@Override
public void onAnimationEnd(Animator animation) {
Intent intent = new Intent(MainScreenActivity.this, NextActivity.class);
startActivity(intent);
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
}).start();
}
});
Try this code:
pointer.animate()
.rotation(connectButtonAngle - 45)
.withEndAction(new Runnable() {
@Override
public void run() {
Intent intent = new Intent(MainScreenActivity.this, NextActivity.class);
startActivity(intent);
}
})
.start();
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