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Getting “abort Exception” report from Play Store on MI devices

Getting abort exception on google play console for Xiaomi Mi A1 (tissot_sprout), Android 8.1 and Xiaomi Redmi Note 5 Pro (whyred), Android 8.1 devices only!

*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 0 >>> com.tc.views <<<

backtrace:
  #00  pc 000000000001de14  /system/lib64/libc.so (abort+104)
  #01  pc 0000000000007f20  /system/lib64/liblog.so (__android_log_assert+304)
  #02  pc 000000000006c318  /system/lib64/libhwui.so (android::uirenderer::renderthread::EglManager::createSurface(ANativeWindow*, bool)+320)
  #03  pc 000000000006a094  /system/lib64/libhwui.so (android::uirenderer::renderthread::OpenGLPipeline::setSurface(android::Surface*, android::uirenderer::renderthread::SwapBehavior, android::uirenderer::renderthread::ColorMode)+76)
  #04  pc 0000000000066e38  /system/lib64/libhwui.so (android::uirenderer::renderthread::CanvasContext::setSurface(android::Surface*)+144)
  #05  pc 000000000006f608  /system/lib64/libhwui.so (android::uirenderer::renderthread::Bridge_initialize(android::uirenderer::renderthread::initializeArgs*)+16)
  #06  pc 0000000000071920  /system/lib64/libhwui.so (android::uirenderer::renderthread::MethodInvokeRenderTask::run()+24)
  #07  pc 0000000000072a8c  /system/lib64/libhwui.so (android::uirenderer::renderthread::RenderThread::threadLoop()+340)
  #08  pc 0000000000011460  /system/lib64/libutils.so (android::Thread::_threadLoop(void*)+280)
  #09  pc 00000000000aab64  /system/lib64/libandroid_runtime.so (android::AndroidRuntime::javaThreadShell(void*)+140)
  #10  pc 0000000000067e10  /system/lib64/libc.so (__pthread_start(void*)+36)
  #11  pc 000000000001f240  /system/lib64/libc.so (__start_thread+68)  

Can anyone help me in understanding this issue?
Is this device specific or issue is in the code? Thanks in advance.

One of the great things about Android is it is open source. Which means you can look at the source code and debug yourself (or at least get some hints).

I did a Google search for "source android uirenderer eglmanager createsurface" which all came from your stack trace.

This gave me this result in the createSurface() method of EglManager .

From this line

LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
        "Failed to create EGLSurface for window %p, eglErr = %s",
        (void*) window, egl_error_str());

You can see that something is failing to create a surface. Now, I have no idea why this might happen, as I don't know your code, but this might give you a hint. Maybe you a using an OpenGL texture format that those phones don't support?

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